Rather than making a guide, (which already exists; albeit out of date) I figured I could foster a thread that is reliant on the exchange of information between Protadins from all walks of raid difficulties. Inspired from Maintankadin's "Mists of Pandaria Raids" subforum, I am hoping we can use this thread as a resource for each boss in the current tier.
I am hoping we can crowdsource this list from new and experienced tanks alike. A lot of this information is a combination of personal experience, WarcraftLogs, the "Prot WoD Discussion" megathread, and other tidbits from the interwebs.
All Bosses
- All BRF encounters (with one exception) use Glyph of Divine Protection by default. When faced with reducing burst spell damage, pick Holy Shield rather than removing the Glyph of Divine Protection.
- Seraphim is always used in conjunction with picking Holy Avenger.
-- Execution Sentence does a significant portion of damage during Seraphim, and the 3 abilities line up well. Every 2nd Seraphim will be up while Execution Sentence is ticking down on an enemy. When planning ahead for the next Seraphim/Execution Sentence combo, pre-cast Execution Sentence while continuing to prioritize HoPo generators. Seraphim is not on the GCD and does not have the same limitation.
- Example: [Seraphim CD<10s] CS -> Judg -> GrandCrusaderAS -> CS -> Judg -> GCAS/Cons/HW/ -> SS -> Execution Sentence + Seraphim -> CS -> Judg ...
- Empowered Seals prefers being paired with Divine Purpose.
- It has been simulated that refreshing Liadrin's Righteousness (the haste buff) after it has expired is not a survivability loss. However, refreshing Uther's Insight (the HoT) before it expires benefits from the "Pandemic" mechanic that was broadened from Warlocks. As a result, always aim for refreshing Uther's Insight before it expires. Alternatively, refreshing Liadrin's Righteousness should be done after prioriziting HoPo generators.
Gruul
- Preferred lvl100: Seraphim = Empowered Seals > Holy Shield
- Focused Shield Glyph is used.
- Long Arm of the Law is a guaranteed speed increase when moving to soaker groups.
- LFR/Normal/Heroic: Inferno Slice can be solo soaked with Divine Shield Taunt, or Ardent Defender. On Mythic, Gruul instantly regains energy to Slice again so this is ill-advised.
- Mythic: Gruul challenges the raid with consistently high tank damage. The on/off nature of Seraphim works well because of the tank swap mechanics, but there is a very real danger of tank death on even the slightest misplay, especially if your raid is using 2 tanks. For this reason, many tanks opt in to Empowered Seals + Divine Purpose.
Oregorger
- Preferred lvl100: Seraphim > Empowered Seals > Holy Shield
- Focused Shield Glyph is used.
- Use Active Mitigation for each Acid Torrent cast.
- Divine Shield and Hand of Protection can be used when its your turn to soak Acid Torrent. The Torrent will still do damage to the ranged stack, but it will be the bare minimum amount.
Blast Furnace
- Preferred lvl100: Seraphim = Holy Shield > Empowered Seals.
- If you are assigned to tank Foreman Feldspar, Holy Shield pulls ahead.
- Mythic mode prefers the use of Holy Shield - it provides a consistently high defensive value in Phase 1, unlike the on/off nature of Seraphim, and trivializes tank damage in Phase 3.
- Use Fist of Justice liberally on adds. It is one of the longest stuns in the game, and comes at only a GCD cost. Furnace Engineer, Security Guard, and Firecaller can be stunned.
- LFR: Fist of Justice interrupts Security Guard cast.
Hans'gar and Franzok
- Preferred lvl100: Seraphim = Empowered Seals > Holy Shield
- Although you can perform no offensive actions when grabbed for Crippling Suplex, you can spend a GCD refreshing Sacred Shield.
- Always use a personal cooldown for each Suplex. Ask for externals as neccessary. Ask your Disc Priest to always have a Clarity of Will shield on you, if they aren't already doing that.
- A very unfortunate tank death can happen when the boss throws the tank out of a Crippling Suplex into a stamper. Fortunately, physical immunities (Divine Shield, Hand of Protection) reduce the damage of stampers to 0. Keep in mind, these same immunities do not work on the damage from the Suplex itself.
Flamebender Ka'graz
- Preferred lvl100: Holy Shield = Seraphim > Empowered Seals
- Spell damage taken is quite high on this fight. Holy Shield is a great alternative to Seraphim because you can literally block everything, especially when learning this fight.
- Consider unglyphing Divine Protection for this fight. The most likely situation of a tank death is the add's breath, where -40% Spell Damage reduction shines. It also has the side benefits of reducing damage from the boss-applied DoT and Firestorm as well.
- Standing in lines applies a stacking debuff. During moments of positioning, it can be unavoidable. If the debuff is 2 stacks or higher, use Divine Shield to remove it. (use a /cancelaura Divine Shield macro)
- Mythic: The strategy for killing adds involves stacking them loosely near the melee stack. The timer for add spawns and subsequent Firestorms is very consistent with the cooldown of Light's Hammer. Drop Light's Hammer in melee so it hits all the adds for maximum damage and healing.
Kromog, Legend of the Mountain
- Preferred lvl100: Empowered Seals = Seraphim > Holy Shield
- Hand of Freedom doesn't work on the snare the boss applies. Use Active Mitigation + Divine Protection on every Slam.
- Slam does less damage the further you are from Kromog. Long Arm of the Law's speed increase will be always available to use on Slam.
- Getting in a hand is optional - when the boss begins his Thundering Blows cast, use Divine Shield or Hand of Protection to avoid the damage and the subsequent fall damage as well.
- Light's Hammer can be positioned to deal maximum damage to all hands. Execution Sentence is also a valid choice on the boss, considering your Light's Hammer will do -50% damage during the times you Divine Shield yourself.
- Kromog does more damage <30%. Protadins are one of the weaker tanks on this fight, and active mitigation alone may not be enough to survive his melee + ability combo. Use externals and cooldowns liberally during the final stretch.
Beastlord Darmac
- Preferred lvl100: Seraphim > Empowered Seals > Holy Shield
- Divine Shield and Hand of Protection removes Rend and Tear and Crush Armor stacks. (Wolf and Elekk)
- Hand of Freedom removes snare from Epicenter (Mythic only)
Operator Thogar
- Preferred lvl100: Holy Shield = Seraphim > Empowered Seals
Iron Maidens
- Preferred lvl100: Seraphim > Empowered Seals > Holy Shield
- Hand of Protection can be used on Blood Ritual and Penetrating Shot targets. (preferred usage <20% phase)
Blackhand
- Preferred lvl100: Empowered Seals > Seraphim > Holy Shield
- Blackhand hits very hard. A combination of the Haste received from Empowered Seals and high mastery provides high uptime on Shield of the Righteous, mitigating a large portion of boss melee damage.
- Focused Shield Glyph is used.
- Divine Shield on a Shattering Smash (after the cast begins) in Phase 1 mitigates damage to 0. You are still knocked back but take no damage from the Smash and the fire.