Originally Posted by
Hardkorr
Well I guess I can play devil's advocate. So purchasing boosts essentially let you bypass playing the game and essentially beat previous expansions since your ilevel, level, DPS, and general power are much higher than anything obtainable in content such as TBC, WotLK, and Cata. In that context for those expansions, you have paid to win. Sure there are still things you can get/achieve in them for specific items, but the end goal of power (always sought through min/maxing and getting better loot) has been won tenfold for older content. It might be hard to see, but think of how powerful the top raiders were in MoP. They've achieved insane DPS which can be used to muscle through other content such as PvP and Brawler's guild. Now realize that by buying the level 90 boost, players have achieved a similar power which beats or is capable of beating all the PvE content in the game except for some of the stuff in the current expansion. But if you don't wanna talk about P2W, that's fine because most if not all dissenters will just say "Well it isn't really play to win because *opinion* and really P2W is an opinion thing."
However, the most damning thing about introducing things such as buying xp, gold, or whatnot is that it fundamentally changes the game which changes the playerbase/community. So for example, Blizz made it so that in WoW leveling is super fast (especially with Heirlooms) and can be outright skipped with purchasable boosts. This is a great convenience for players who want or have many alts, and a potential boon for players who simply don't like playing the game for long periods of time (or at all for that matter). Now what you have to realize is that this make the game different from the vanilla system where leveling, grinding for xp, and trying every quest for xp was the bulk of the game. The older system appealed to players who enjoyed that form of slow, grindy gameplay, those gamers stuck with the game with that system, and should it have continued, WoW would appeal to newer generations of gamers who also enjoy that type of gameplay. The current system of extremely fast leveling caters to older players who frankly don't have time or don't want to play the game as well as newer gamers who are more into faster paced reward systems. Similarly, features that can only be bought and not found/earned through gameplay will isolate and repel gamers who do not like that system and simply retain those who can tolerate or accept it. Current WoW subscribers are only those who are ok with this system and its direction while those who did not accept it have left. Of course the game shop is not the only reason why people unsubbed, but it is enough reason to deter former and potential players from sticking around. The plus, though, is that people who like buying stuff on game stores such as boosts and mounts (as well as those who do not like to commit large amounts of time to an MMO of all things) are more likely to join.