It's honestly made worse by our ludicrous ember generation rate between 4p + CR + trinket.
You'd like to stack up some incinerates on that target, but you're capped on embers so instead you toss a non-buffed CB... oh hey 4p procced need to toss another non-buffed CB... cast 2 incinerates and then oh shit gotta toss out another CB, oh hey a mobs in execute WOOPS ember capped more cbs.
It's like playing during the beta when CR had 400% ember generation increase and you just couldn't spend the embers fast enough, except made worse by you NEEDING to cast incinerates regularly.
It gives a horrible ramp to destruction that is very against the spirit of the spec and promotes tunneling, a lot like how afflictions t18 bonuses promote tunneling just the same. Even still locks are in a good position, it just doesn't *feel* good. It isn't *fun* having our items actively working against what made the specs great in the first place. It also makes people *think* that you NEED the trinket to be good, when you don't.