Here are all the druid changes, Yes i know they are on the front page. But it was more like starting a discussion here.
i'll add the tier set bonuses once they update on balance or in case some of them are wrong
General
Frenzied Regeneration now refunds a proportional amount of excess healing dealt back to the Druid as Rage.
Thrash now deals 10% more damage.
Balance
Mastery: Total Eclipse has reduced in effectiveness by 5%.
Feral
Rake now deals 10% more damage.
Rip now deals 10% more damage.
Guardian
Bear Form now increases armor by 285% (up from 250%) for Guardian Druids.
Healing Touch no longer cancels Bear Form for Guardian Druids.
Savage Defense now also reduces physical damage taken by 25%.
Talents
Dream of Cenarius' effect can now be stored for up to 40 seconds (up from 20 seconds) for Guardian Druids.
Force of Nature's summoned Treant now deals 100% more damage.
Glyphs
Glyph of Untamed Stars is now automatically learned at level 75.
Druid
Item - Druid T18 Feral 2P Bonus (New) Increases your Omen of Clarity proc chance by 2% and increases your maximum Energy by 10.
Item - Druid T18 Feral 4P Bonus (New) During Omen of Clarity, your next Cat Form ability generates 100% of its Energy cost when used.
Item - Druid T18 Guardian 2P Bonus (New) Increases your Omen of Clarity proc chance by 2% and increases your maximum Energy by 10.
Item - Druid T18 Guardian 4P Bonus (New) Savage Defense also reduces the cost of Frenzied Regeneration and Tooth and Claw by 50%.
(pretty sure guardians doesnt use energy, i'll update this once front page gets correct info)
Item - Druid T18 Restoration 2P Bonus (New) Your Lifebloom has a 30% chance to bloom when it periodically heals.
Item - Druid T18 Restoration 4P Bonus (New) You can Lifebloom two targets at once.
Boomies so op that they don't get tier (i'll update once they are added)
Spell Changes
Druid (Forums, Talent Calculator)
Sunfall You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals [ 29.2% of Spell Power ] Nature damage to up to 2 targets every 1 sec for 10 sec 5 sec for until cancelled. Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect. Unlimited range. Instant.
Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 42.4% 46.64% of AP ] bleed damage and an additional [ 5 + 30.2% 33.22% of AP ] damage over 15 sec. Requires Cat Form. Feral, Guardian. 50 Energy. 8 yd range. Instant.
Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 14.6% 16.06% of AP ] bleed damage and an additional [ 8 + 9.94% 10.93% of AP ] damage over 16 sec. Each time Thrash deals damage, you gain 1 Rage. Requires Bear Form. Feral, Guardian. 8 yd range. Instant.
Balance
Mastery: Total Eclipse Increases the maximum bonus damage from Eclipse by 16%. Druid - Balance Spec. 15.2%. Druid - Balance Spec.
Feral
Rake Rake the target for [ 1 + 47% 51.7% of AP ] Bleed damage and an additional [ 5 + 47% 51.7% of AP ] Bleed damage over 15 sec. Awards 1 combo points. If used while stealthed, the target will be stunned for 4 sec. Requires Cat Form. Druid - Feral Spec. 35 Energy. Melee range. Instant.
Rip (Balance, Guardian, Restoration) Damage increases per combo point: 1 point : [ 120% [ 132% of AP ] damage 2 points: [ 240% [ 264% of AP ] damage 3 points: [ 360% [ 396% of AP ] damage 4 points: [ 480% [ 528% of AP ] damage 5 points: [ 600% of AP ] damage [ 660% of AP ] damage
Rip (Feral) Damage increases per combo point: 1 point : [ 150% [ 165.1% of AP ] damage 2 points: [ 300.1% [ 330.1% of AP ] damage 3 points: [ 450.1% [ 495.2% of AP ] damage 4 points: [ 600.2% [ 660.2% of AP ] damage 5 points: [ 750.2% of AP ] damage [ 825.3% of AP ] damage
^keep in mind when you get 2 numbers, 1st is old, 2nd is new.