Originally Posted by
rym
Why is the development output that much lower nowadays than what we were used to before? Why is that output steadily dropping?
It seems to me, blizzard tries to avoid to create effort for art and assets for anything else than raiding. It seems to me, they tried to move creating small group content to the open world with scenarios, which didnt work as people missed the traditional 5 man feeling. Blizzard is not actively investing any money into the evolution in the game, instead of that they even remove features (as like flying) or just rehash old content as like the 6.0 5 mans or the 5 mans from past expacs and vanilla.
For me it seems, blizzard tries everything to lower the development costs, while they have the largest development team ever. Where i just wonder: What are all those 250 people doing all day long? What are they up to, if the output of content is still as suboptimal as at the end of cataclysm and during MoP? Where is the bottleneck? Is it all about arts and is blizzard probably not having enough artists to actually create enough assets?