My warlock is 100% PUG geared at 680 iLvL which is just 7 levels lower than my 6/7 Mythic HM 10/10 heroic BRF pally main and pulls very comparable damage.
Been seeing A LOT of people complaining about PUGs with the main issues being
1. High restrictions to entry & acceptance
2. Loot ninjas, ML vs PL
3. Bads --> wipes --> disband
Getting to high level from PUGs is doable, but A LOT more of the onus is on you. Unlike guild runs where you go in with the same team each time, the only constant in a PUG is you. If you are not willing to take a good look at your weaknesses in rotation, gear, damage taken, boss mechanics etc. and dont acknowledge that you do have faults to work on, but expect the PUG to fill your weaknesses then you're running with the wrong attitude which will significantly reduce your chances at successful PUG invites and runs. If you dont agree with this then just stop reading here.
Things to do before signing up to a PUG
1. Get geared.
"But why get geared when I'm going to raid to get geared?!"
Essentially people who have the highest iLvLs will get accepted if they compare one signup to another. PUGs aren't there to gear you up, you are there to "carry" the PUG. PUG RLs look to see what you can offer them, not who they can gear up the most. Fill all your slots to the best that you can.
Looking at a lot of PUG only people there's A LOT they can do to get better items on their own from crafted, apexis, LFR, conquest gear.
"But I dont like to do (insert one of said above)" is an excuse PUG RLs will see that they arent there to fully put in 100% where they will pick someone else who does all that over you. It's like if you apply to McD and saying I dont want to do drivethru, just front cashier, but someone else with equal credentials is willing to do it all - why would they hire you?
If you dont want to explore all your gearing paths, then remember it is on you and you're limiting yourself in a PUG.
Get enchants & gems. Even the cheap options will cost you less than 500g for all slots. Improve your numbers to increase your chances of performing better. "But it' just a crappy blue/green/quest item, why waste enchants on it?" - then replace that crap item with something better with one of the multiple gearing channels then enchant it. No excuse to roll in on a 610 blue which significantly lowers your iLvL and performance (also reduces your chances to be accepted into a PUG)
2. Know boss fights. Watch multiple videos, read multiple guides.
There's 2 main types of raiding - farm and progression.
Guild runs are very tolerant on progression where people are learning fights, dying and wiping raids. PUGs have VERY LITTLE wipe tolerance. If you aren't doing everything in your power to prevent wipes, even if you havent seen the fights before, you arent doing your job. PUGs primarily just want to farm raid - kill boss, get loot, move on.
Reading guides and watching videos are a must. Read what the abilities do, videos let you see what the ability looks like. If you don't and just expect a PUG to carry you through it, expect wipes, disbands, wasted time and no loot for all = failed raid.
If you want to learn from PUGs then actively look for guild runs who are on progression. Most guilds in the finder will post that theyre progressing ,expect to die and have patience. Alternatively, run LFR as if it were a higher mode. Circles on the ground, circles around your character - what does that mean? Sure you can ignore that in LFR but if you don't know what those effects are and go into a PUG raid ignoring those then wipes will happen, kicks will happen and you don't get chances at loot or improve.
3. Learn your rotations
Even now I'm always reading logs and talking with people better than I am to improve performance.
A lot of people are upset about "low dps will be kicked", "those under 20k dps will be kicked" etc. Sure there are some who are radically outrageous like needing 25k+ in normal HM (IMO 16k is totally reasonable there), but for the most part RLs know what theyre doing. If you manage your numbers well you automatically default past this restriction, so why fuss about it?
Also compare your numbers to your top parses and simmed values. It's no good when you slack a few PUGs and get comfortable being top dps at 22k when your top parses and sims say you should be 27k. Just because others are bad is no excuse for you to slack!
Also being the best you can with top numbers is a saving grace. A few raids I had it was noted that if you wipe the group you get kicked - no bads, no failures. I ended up screwing up being tired in heroic after 4 wipes (those guys got kicked), but when I screwed up I didnt due to being #2 in DPS and 4k higher than #3. High performance will save you, but doesn't mean you're allowed to screw up. I fessed up and didnt do it again for the rest of the run. No problems.
HOW TO GET ACCEPTED INTO A PUG
1. Give lots of info!!!
Again, this is like a resume. Spamming requests to join group with a blank note doesnt help you. If you're lazy like me with notes, just type out a description once then copy/paste your credentials to every one you sign up for.
At minimum, tell the RL you spec, average DPS (be honest), highest progression and experience. RLs WILL accept people who have more experience vs higher iLvL if it means a cleaner run. Ive seen people who are highly experienced alts at 650 level get into heroics over 670s by communicating with the RL. This is often the #1 thing people will look at to accept prior to just resorting to who is higher iLvL.
2. Get Gold Proving Grounds.
I admit, I didnt do this but on an application this definitely helps and automatically shows up in the LFG app screen what level you're at. It shows you're capable without having to type or link any other info in the application.
3. Get geared.
Same as before, use all methods to get geared. Have a weak slot - you have LOTs of options to get it to a guaranteed minimum 660 level.
PUG Selection
Boss & Progress Selection
Biggest point in downing various bosses starts at the selection. When I see a Gruul run or Fresh BRF run, there can't be expectations of a full clear or even half a clear. I'm expecting Gruul and maybe Darmac & Hans/Franz. Having that same group trying to get Kromog is just asking for death and disband.
If you want to down Kromog, join a group which specifically says Kromog. Chances are people joining it know the fight and are able to kill it rather than trying to face him with a group setup for Gruul. Kill the boss, see where they go after and how they do. After ~4-5 wipes I'm out. It's not being elitist or an impatient jerk, it's efficient PUG hopping to snipe the kills you want. No point joining fresh runs week after week to only kill Darmac and not need anything
There are the very rare 1 in 1000 chances it is a super skilled mythic guild alt run +PUG which blows though everything but dont bank on it.
RL Selection
Read the description. It's like a job opening, why would you apply to something if you didnt know what the job was or who your boss/employer is? If the description already sounds like a jerk, chances are the RL is one. Look for ones where it gives a description of RL qualifications like 10/10 lead, 3/7 Mythic lead etc which significantly reduces chances of "ninja looters" (which I rarely come across, maybe 1 in 20 runs) where they value killing stuff, have the experience, addons and group setup to succeed.
Something generic like "All BoEs on reserve" show that the RL values gear over kills, and increases chances of ninjas & failure. Other descriptions like "darmac need all" also shows a lack in leadership and will attract less skilled players, reducing chances of kills.
PUG Etiquette
Rule #1 - The PUG owes you NOTHING
A lot of people go into PUGs expecting to get geared and receive loot, but this is not how it works. Even if you're in a guild run, there are times where you go and still receive nothing, so why would you expect differently in a PUG?
We all know there's certain peices which are highly desired and just have never dropped for you, then it finally does! YES PLSS I MUST HAVE IT!! But many others are in the same boat. In no situation is your name on it and that you are entitled to it, everyone equally has a chance at every drop even if you don't agree that they "need" it. You get a kill it's progress (more later). You get some loot, all the better. If I get 1 item in 10 boss kills I'm satisfied. It's a seal I didnt have to use and increases my chances to get into PUGs further down the road.
Rule #2 - Don't AFK, troll and waste time
Point is the faster you clear trash and pull bosses, the faster you'll get loot or get more attempts in. If you're there and invited to be in a PUG, it a priviledge to be there. My biggest pet peeve is when we have to summon someone and everyone is AFK with no one helping to click, jump around, spamming emotes or playing with toys. Get people summoned means you get kills in sooner. Getting kills = people stick around = successful raid. Help summon, cast your buff anytime someone new joins the raid, eat your food quickly.
If you have to AFK, let them know so other people who have to quickly AFK can do so at the same time. Nothing worse than staggered AFKs where one person goes, gets back but then someone else is then AFK. Having lotsof this will cause people to leave, disband raids or waste more time finding others to re-summon etc.
Trolling also wastes time, ruins morale, and in more professional raids will get you kicked. There's been time where I setup a summoning portal only to have some troll jump on his giant mount to cover it up, or a mage cast portals all over it so we cant click or get ported out so we have to resummon those actually trying to help. Those people get kicked or dont get loot when a boss dies. If the group doesnt like you, you wont be rewarded even if you feel like you won the loot and call them a ninja for not giving it to you. You get what you deserve - if you're a jerk expect to be "ninja'ed" from more often
Rule #3 - Communicate
In guild runs we have chat, macros which announce what CD is being used and on who etc. In PUGs there may not be those channels or macros especially if you dont have assist. If you cast something call it out "Hand of Sac on tank" or even macro it to /yell what spell was used and on which player. Something simple will make the group more effective.
Also don't assume one run uses the same strategy as another. Ask if you arent sure where blood ritual runs to on maidens rather than just do what you "always do"
Rule #4 - Be aware if someone is getting kicked or leaving
Before the boss is pulled or if someone is AFK, waiting on explanation, waiting on finding more people in group finder, don't go into the boss' room. Simple concept is that frustrated immature players will always pull something to kill the raid as they're leaving or if they got kicked. Raid wipe = wasted gold on repairs, wasted runback time, wasted food buffs etc. If you can have the boss despawn by being in a safe area you can mass rez while saving yourself gold. Even in higher level runs like on difficult bosses in heroic this still happens.
Loot Handling - How do I gear up and actually get stuff?
1. Know which boss drops what
I make a list of which boss has the BiS drops for me in which slot, then tally up which offers the most. Save your seals for these kills. I'd estimate around 65% of my gear comes from seal bonus rolls. If you see that a boss doesnt drop anything you need, just dont join that PUG. This is touched on in PUG seleciton. Only join the ones where you want to bonus roll on, not ones which start fresh or kill bosses you have zero interest in getting loot or progress from.
2. A kill is progress
Indirectly, getting a kill on any boss is getting geared even if you receive nothing from the drop. This is due to the follower missions where if you get a certain number of kills at each difficulty you receive better caches. Even if you kill a boss and get nothing, find satisfaction in that you're one step closer to a mythic cache. 5 of my items (3 used now) were from follower missions which I wouldnt be able to obtain if it werent for all those heroic kills. I had 4 normal BRF kills when my BRF mission popped up, and was able to get a heroic BRF spoils from previous HM PUG kills. This will likely carry on for further raids & follower missions
3. ML vs PL
Always a huge debate on what's better, but essentially it comes down to preference. IMO I choose ML where risk is mitigated at PUG selection and which type of RL I'll "work for". I'm not going to spend my weekly lockout if I think there's a high risk the "guild run" is going to jack all the tier pieces. You can get a sense from the people if they're trustworthy or not. Typically more trustworthy runs have:
-guild voice chat they open up to PUG people
-experienced RLs
-arent douchebags or trolls in game and in chat
-people who don't call others out on one time mistakes or argue
-players who are better geared
ML also gives me bargaining power, where if 3 items I can use drop I can roll on all 3 increasing chances I'll win something, but if one of those is my BiS I can try to bargain and trade for it, therefore no longer needing anything else in that slot for the rest of the raid tier. It lets me snipe the pieces I want more rather than getting multiple cloaks/rings which dont have mastery that I cannot give to someone else. IE. I traded Kromog's shoulders for my BiS cloak, and now I no longer need any other cloak drops at all