Originally Posted by
May90
I see it differently. The synthesis theme has been going through the whole game, and pretty much the entire story of EDI, as well as Legion, was hinting at that being one of the outcomes. The control ending was asked for all the way since Illusive Man's ideas from Mass Effect 2, such as "Don't destroy the base, we need to use it to our advantage". And the destruction ending was just the initial plan of the Citadel races.
ME3 ending made me think a lot about my values and morals. Sure, it is similar to Deus Ex and Deus Ex: HR ending, but then there have been many endings like this, where you make your final choice at the last few minutes. Hell, even Planescape: Torment, probably the most praised RPG ever, has a similar ending, in which a few dialogue choices define the outcome.
As for the original story, I think it was lame: "Booooo, dark energy is dangerous, better wipe you guys out before you start wielding it". Making it a result of some random property of the Universe and not the inherent properties of organics.
I don't know, it seems to me that people hate ME3 ending for the sake of hating.
I had a lot of fun even with SWTOR. Even given me not being a big MMO player, I enjoyed the stories and think it was well worth the time, especially given that the game was F2P. To think of it, I've never played a game that I would be severely disappointed with; I guess I just know what to expect, in general, and never expect a masterpiece from every new project. There were games I didn't like, but it wasn't like "The game is bad, and the developers should feel bad", rather "Okay, this game isn't for me, but there are probably people who would like it a lot".