I've just read the frontpage and I'm absolutely shocked by this "design" approach. I'm referring to this:
Originally Posted by Blizzard Entertainment
Man, the old talent trees were the worst. The sheer number of people that would complain about class balance, about high end progression tuning, about this or that, and when we'd look into it... it'd turn out they just didn't know what they were doing. They had gone for the ultra rare 16/16/19 build, or whatever, and the reason they absolutely hated the game is because, ultimately, we let them make the wrong choices. I think the cynical response is that it's their fault and they should just know to be better if they care, but it's the game that allowed it.
It'd be real easy if everyone understood when they were making the suboptimal choices and were ok with it. That's just not how it works in practice.
What they're saying is, we had to change the game in order to accommodate those who do not know how to play, who hate the game, who make the wrong choices, who need to be spoonfed and so on. It makes a lot of sense now how those who used to love the game are so unsatisfied with the game where as the people who love the game now refer to older expansions as shit, complicated, nostalgia goggles and so on.
To me this makes no sense at all. Why would you want to change the game for people who HATE your game? Why not improve the game for the reasons people LOVE the game? Seems like a backwards design philosophy imo. But I understand that there are more people who have no interest in this game so that does make for a bigger pool of potential subscribers.
What do you think of this? To me it feels like those who truly fell in love with the game were not as important as those who were unsatisfied with it. Feels like a backstab really.