Originally Posted by
Kedemel
I think Blizzard was close to the right idea for Arms but they implemented in a bad way - set bonuses and class trinket. Keep Rend and Mortal Strike as it is, replace Whirlwind with Heroic Strike as a Rage dump, then add one more piece - Overpower - which procs on Rend ticks, much like the T18 2pc. That should all be baseline for the class. You then have three hard hitting abilities, one that is optimized by you maintaining Rend, and you'll have Colossus Smash to make your hard hitting abilities hit harder for a period of time.
But, again, that should all be baseline. It keeps things simple like they apparently want, but gives us a little something extra.