http://us.battle.net/d3/en/blog/1985...live-8-25-2015
In the U.S. at least.
So far, I think I'm liking this patch more than any others. Bounties are relevant again. The legendary items that come out of caches still suck though. So all those glowing brown lights that come when you open them aren't nearly as exciting as others. My monk is better now, but I'm a little confused. Is the idea of Shenlong's to keep yourself at high spirit without capping? It's extremely hard to do so. I have skills I need to activate, like Exploding Palm and Sweeping Wind. But I end up having to build up spirit to do so when I'm at empty from the last time it capped. The bonus damage is great, but the 100% damage from capping seems really worthless compared to being able to use skills. And then there's the 1.5% you lose from each point of spirit when it goes down. You're losing over 100% damage bonus per second until you run out, with a 100% bonus damage? It doesn't make sense. I currently have 329 spirit. That's 493$ bonus damage, that I'm long for a 100% damage bonus?
The Cube is cool, but I find myself using a vast number of materials upgrading rares. Into worthless legendaries. But it's a nice effect. I do hope they add new recipes later on, and I wish I had kept my Puzzle Ring.