We are a small group of 2 tanks, 3-4 healers and 9-10 DPS (3-4 melee + 5-6 ranged) trying to progress on Heroic Soc.
As a quick background abt us, we have so far killed Zakuun and Ishkar and everything below that with our small team. Our DPS pulls between 45-60K per DPS on average on Soc - the guys with ring closer to 60k, guys w/o rings closer to 45K.
Healing comp is pally + priest + druid. (sometimes a Mw as a 4th).
Melee is rogue + war + ww + ret --> they are our top DPS all with rings and 4pc.
Ranged -> 2 hunters + 2-3 mages + 2 locks (+1 boomy sometimes). The boomy + 1 frost mage + the locks + 1 hunter are good DPS (with rings and 4pc). The rest either don't have 4 pc and/or rings or are not that strong as DPS.
General Strat we are following
Phase 1 is fine. No issues with soaking etc.
Phase 2 begins fine. We pop lust on first Dom.
Construct assignments:
1. Draw line of fire on CD between blue portal and red. raid stacks up on red portal. People with Gift of Man forms lines towards purple portal.
2. Construct uses big bad smash on CD on boss and other adds caught in cone.
3. Construct shoots Orb at ghosts. All ranged DPS turns and burns ghosts if Dom is not alive.
4. Construct spends all free time doing white damage to boss.
5. Melee stays on boss fulltime except to DPS Dom when it pops. Melee also interrupts boss.
6. Plan is to keep boss in P2 till kill.
Problems we are having
- Melee is generally good at interrupts. So, we are fine at that task
- Construct is doing around 160K-180K DPS.
- When key ranged DPS gets Gift of Man, they often end up going out of range of the ghosts. And Ghosts end up taking longer to die; specially after second Dom when there are 4 gifts up at the same time.
- Ranged is trying to interrupt the Caster adds from purple portal to drag them into melee and construct cleave range. Problem is we are running out a interrupts doing so. These mobs just start casting again as soon as they get interrupted sometimes. We have no DKs in raid; so can't grip. Eventually these caster mobs start piling up and healers get overwhelmed.
- DPS on Dom is such that, Soc gets 3 casts off before Dom dies. This means we have to switch back to P1 after 3 Dom Phases or have to kill Soc before then. We managed to take him to 40% after 3 Dom Phases. So either we suck at DPS on Soc, or we have to change plans to do another P1.
We tried doing a 2nd P1. Doing a P1 with 4 Gifts up is a major PITA.
Q. How many P1s do guilds with 690-705 ilevel go through for their first kill?
Q. What is the best way to handle the caster adds in P2 without a DK?
Q. Does our team need to add more DPS? I.e. DPS per healer ratio in P2. (1 tank + 4 healers + 10 DPS in P2). I am thinking add management will be easier with 1 tank + 4 Healers + 15 DPS in P2?