What's the best path to go with new points in the artifact?
Can anyone tell me if they know; does the debuff "Neltharion's Thunder", which comes from the new warrior golden trait, have a debuff duration on the target? Or is it a permanent debuff?
So what's everyone's thoughts on the new craftable legendary belt? How does it rank up against other legendary items?
All they have to do is to remove the never surrender (aka. never useful) talent and give us the archimonde trinket / tier 8 set bonus as a talent choice. I dont get it why it is so hard to come up with this idea, because its not new for shield block to reduce magic damage. If they need a role play / class fantasy reason for it, just call the talent "extra plating" or something like this. In this case the whole talent row would be really straightforward.
Devastator - High Melee Damage
Indomitable - High Burst Damage
Extra Plating - High Magic Damage
Last edited by mmoc952dfd0a13; 2017-03-25 at 03:47 PM.
We are as God intended. Fallible, yet capable of great things.
I'm in the other boat, i hope it never goes away. I was sceptical when it was first introduced, but the difference it makes to rage generation and DPS is amazing. It may remove a button, but i'm never in a position where i don't have anything to press.
I went back to normal Devastate for a bit, and i couldn't stand it. Maybe it's the DPS in me wanting to max damage as a tank as well, but repetitive mashing is just boring and tedious.
See, my thing, is they should help to balance it. Right now, I agree. The throughput, both for damage and rage, is too high. I think either it needs toned back, or having it sort of get baked back into Devastate itself a bit, making Devastate do the 5 rage, and maybe hit a bit harder, but devastator obviously increasing opportunity for shield slams or however they do it.
I'm fine with trying to squeeze out that extra bit if damage, I just think Devastator should either be moved into a damage-focused tier, or have things tweaked to be a survivability tier. Right now, it's almost a choice between damage or survivability in the same tier.
So, aside from being a good stat stick, is Destiny Driver worth using?
http://www.wowhead.com/item=137018/destiny-driver
The effect doesnt seem to work half the time, and for some abilities it doesnt seem to work at all. I'm having a hard time finding any legendary thats worse from an effect standpoint.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
Destiny driver is pretty useless legendary on half of NH bossfights because intercept transfers really deadly stuff into you (anomaly dot, Krosus dot, annihilation on spellblade, debuff on botanist)
Only uses I can see for it is maybe Skorpyron, Tichondrius bloods and gul'dan melee hits and the absorb from it still sucks
Driver and timeless stratagem are 2 legendaries you don't want to get (even when they have good stats)
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
It seems like Destiny Driver would be the perfect candidate for some retuning, either with an added throughput effect or extra stats, but I haven't seen anything in the patch notes about it. I don't know how they missed it.
I was hoping for the effect to be bumped up to 100% and/or added some versatility but it seems they forgoten that this legendary exists