[SUBTLETY] Feedback List
Grievances and Major Issues:
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Shadow Blades
-Weak ability for long cooldown (3min)
-No SnD means it is much weaker than in the past
-Works on auto attacks only
Goremaw's Bite
-Unoriginal, un-fun, boring ability
-1 minute cooldown for damage and 8 second slow is lackluster in the extreme
Shadow Nova
-Uncontrollable aoe during pvp situations means breaking CC (sap, blind, etc)
Akaari's Soul
-Uncontrollable damage during pvp situations means breaking CC, or telegraphing ability use
AoE options
-aoe options are limited, uninspired, and un-fun
Talents
-talent choices are leaning towards the illusion of choice
-talents will be "set it and forget it" again
Concerns and QoL issues:
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Energy regeneration
-Worry is that no energy-over-time ability will lead to very slow downtimes between shadow dance/vanish
-No relentless strikes
Backstab
-Why is this ability the only one in the game with a positional requirement?
-Despite removing the "hard requirement" from backstab, it still forces players into a positioning requirement
Symbols of Death
-Why is this on the GCD?
-"Punishing" ability to maintain
-Un-fun and un-innovative ability overall
Nightblade
-Duration is too low
Death from Above
-loss of control
-animation/ability speed is too slow
Alacrity
-Stack time too high (admittedly, it's highrisk/reward)
Solutions
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Backstab
-Replace this with gloomblade
-OR remove the soft-requirement
Nightblade
-Increase duration to match rupture
-OR make backstab/gloomblade increase duration by 1sec(or X sec)
-Make nightblade undispellable
Death from Above
-Speed up animation
-Shadow Clone the animation
-Have the aoe whirl scale off of mastery(uncertain if it does so - can someone confirm?)
Shadow Nova
-Make it not break CC
Akaari's Soul
-Make it not break CC
AoE options
-Provide a talent row with aoe options
-Add an artifact trait to modify shadow nova
-Add a talent to tie shadow nova ot shadowstrike, in competition with strong single target talents
-Add a talent to provide burst cleave in competition with strong ST talents(not necessarily shadow nova)
-Add a talent that is an aoe finisher, again in competition with ST talents
-Make Shadow Nova scale with mastery
-Add in the relentless strikes effect (finishers return energy) for Shuriken Storm use
Shadow Blades
-Remove the CP gen, make ALL attacks deal shadow damage
-Tie it to stealth, similar to Master of Subtlety
-Make the CP gen stronger(add 1), add relentless strikes effect(energy return on finisher)
Energy Regeneration
-Increase energy gained from haste
-Add energy regen to SoD
-Add energy regen to Nightblade
Goremaw's Bite
-Complete redesign
Symbols of Death
-Swap with Shadow Blades, add CP generation from Shadow Blades(makeSoD a 3min cd with dmg+cp gen)
-Pull it off the GCD
-Add passive energy regen
-Add an additional effect such as chance for next eviscerate(or DFA) to inflict shadow damage instead of physical
Alacrity
-Reduce stack time
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Talents
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-Talents are lackluster, with choices that aren't fun, and point towards a "set it and forget it" loadout, similar to WoD talents
-The level 75 talent row is rediculously boring and uninspired, they are more for solo play and pvp, however, better talents can be had in that row, for example: Make the level 75 row into a set of aoe talents, modifying shadow nova
Solution:
-Swap Alacrity with Relentless Strikes, this would make the level 90 row into a resource focused choice, and put Alacrity in a place to compete on more equal footing.
-Make the level 75 talent row into an AoE talent row; possibly move DFA here
{Talent Solutions per Smaxy}
Originally Posted by
Smaxy
-Master of Shadows to talent, WoD Relentless Strikes baseline. If you want don't want to pool for SD, you can talent into it. Smooths out AoE phase with Shuriken Storm usage.
-Master of Subtlety baseline. Fits the spec.
-remove Weaponsmaster, Vigor, Alacrity, and Relentless Strikes (Legion) from talents. Make Enveloping Shadows baseline. In addition to possibly altering lvl 75 row (which I could support, but not as important IMO) we get five new talents (assuming Master of Shadows as a talent took spot of Master of Subtlety).
Related to AoE options in talents: I believe we should have AoE options, yes, but not three different AoE options in a row... Absolutely not. That's not really giving much choice, just the illusion of choice- unless the talents drastically change how we deal AoE damage. I'd like one or two AoE talents (if two, on different rows) and have them on the same row as Single Target talents, so that there is a trade-off. You sacrifice ST dps to increase AoE damage. No to AoE row.
Overall:
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The spec is headed in a decent enough direction, small tweaks and redesigns are needed to put it back on the straight and narrow.
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The list is unfinished, please feel free to quote/copy it and add in.
Don't go overboard, work with what we have, ill be adding stuff myself when i get more time