Poison Options
Current Options:
Lethal:Wound Poison/ Deadly Poison No option for using two lethals at the same time.
Non Lethal:Crippling Poison/ Leeching Poison
Very little choice of poisons in warlords this really bothers me and the new poison system overall implemented for Mists of Pandaria.
What we had before 5.0 in Cataclysm : Thrown weapons existed and could be poisoned. Deadly Throw and Fan of Knives Applied the thrown poison. You could use lethal or non lethal poisons aqquired from vendors on each of your weapons. You could swap weapons with different poisons on them.
and finally there were more poisons (Dispel Enrage poison, Mind Numbing Poison, Deadly and Instant Poison, Wound Poison)
The only Poison Flub in cata was blizzard decided at one point to reduce the effectiveness of wound poison down to 10% which was far too meager.
A major flub was made with Mop and WOD reducing the number of poisons available and barring us from using wound/wound or wound/deadly or wound/instant or deadly/instant. This really ticked me off. Instant poison is only available to combat and being forced to use Deadly Poison without wound or the absence of deadly brew really hurts Assassination Rogues.
Thankfully it Looks like Deadly brew and Mind numbing are making some kind of return for Assassination Rogues in Legion which makes sense because Assassination is Suppose to be the poison master spec but lost Deadly brew in Mop while a similar set bonus was doled out to all 3 specs in the form of a pvp set bonus.
Survivability Tier Options
Currently there is no plan in Legion to change this Tier. We are still stuck with Cheat Death, Leeching poison, and elusiveness.
I think this really sucks. Ive argued since 2012 that having it set up like this stinks. For PVE there is one good choice Cheat death which was nerfed for warlords and for pvp and general soloing the best choice is Feint which is arguably too strong if anything the only argument against that is that without feint the Rogue class would be Mush , that there is skill in its application and the duration is very short even when glyphed.
Leeching Poison always sucked and sucks even worse than before now that is not a healing poison but a leech effect. You cannot use crippling poison and leeching together so leeching is a No no for pvp except maybe vs Death Knights. Leeching Poison is not a fun talent. They need to up the leech by 20% or more or replace it entirely with a more competent talent.
My other beef is that Combat really needed an overhaul but it is getting one in Legion. Combat never really altered from a leather wearing warrior that spammed sinister strike and when SS got upped to 50 energy without awarding 2 points that really ticked me off. Combat is also entirely balanced around blade flurry and Killing Spree. I personally miss old blade flurry which was a 2 min cooldown and awarded temporary increased attack speed while hitting another target and had zero cost or penalties. I kind of detest its current state of being a sustained Mode with an energy penalty.