Time to play DH bois. See you on the other side!
Time to play DH bois. See you on the other side!
Another stealth nerf, knew it was coming but at least have the balls to put it in your patch notes and deal with the fallout. No excuse for this to be "missed"
to be fair blood boil needed a nerf, it was overpowered, but i don't understand that they nerf it on top of all the other nerfs from last week. The Heart Strike nerf from last week makes no sense, given the huge amount by which they nerfed blood boil
So we received a hefty (expected) nerf to our dps, will be interesting to see whether we're still #1, should not at least fall very far from the top.
Hopefully no more survivability nerfs are coming.
Originally Posted by a wiser manOriginally Posted by Coramac
remove the HS nerf now blizz since BB is nerfed already
what are the survability stat weights at 110?
im guessing haste > mastery > vers > crit
i will forever hate crit because of this
many times on the beta i hover around 7 stacks of bone shield waiting for it to drop to 6
only 3 runes can recharge at a time, so i wait with 2 full runes waiting for bone shield charges to drop to 6
but no, parry parry and it stays at 7 and my runes are wasted and capped
if you spent the 2runes on double HS sometimes your bone shield charges forever fall behind the 6stack threshold
you can overcome that by spending 2runes then sitting on one rune while waiting for the next 3 to recharge so that you can marrowrend thrice total but sitting on that single rune is bad (capping runes is bad)
without much parry you can comfortably marrowrend and one HS for every trio of runes that comes up
reducing rune capping i need a new rune UI
also crit is unreliable and DRs like hell
So weird how marrowrend hits so much harder than blood boil at 110. I thought blizzard said they wanted Blood Boil to be one of our hardest hitting abilities!
Originally Posted by a wiser manOriginally Posted by Coramac
I wasn't being entirely serious when I said it, however remember that Blood Boil is on the GCD and generates no RP (although it costs no runes). I do think that DK's need a bit of love on our dps as it's fallen quite a bit in both ST and AOE at 110. I would think reverting the Heart Strike nerf and making the BB nerf not as big such as 25-30% instead would be the correct move.
Blizz always overnerf or overbuff a class. I cant understand why they not nerf or buff a class in small steps and look if this fits the numbers they want to see. But you can say if they nerf they will not buff it again, because the player could see that blizz was wrong.
Last edited by mmoc07e80326ad; 2016-08-24 at 10:36 AM.
I don't know how the nerf feels at 110 (does anyone? are people still actively doing mythic+ on beta?), but at 110, while it is noticeable, I'm still topping meters on trash pulls in mythic 5s. Granted, not by the same amount as pre-nerf, but I don't feel particularly weak.
This is my big issue with Blizz...they have ZERO subtlety. Or, to use a sporting analogy, if Blizz were an NFL quarterback, they would have absolutely no touch on their passes. Everything they threw would be a 100mph fastball.
Why couldn't the BB nerf start at 10 or 15%? Why does it nearly have to go down by half???
I don't think anyone on her would have reacted that bad with a 10/15% nerf.
But once again, Blizz has to throw fastballs when a lob would suit the game better.
edit: I'm hoping Blizz at least reverts the HS nerfs. I've already wanted BB damage to be transfered to our strike abilities anyway...but to just lose all that DPS and have nothing in return is just deflating.
Yeah, there was something inherently wrong about a low cool down, zero cost AOE ability being the best single target damage option. There should be compensation with Heart Strike, though.
Regardless, blood is still pretty solid for soloing - better place than Paladin and monk tanks, at least.
Regardless of where our AOE damage ends up falling vis-a-vis Heart Strike and Blood Boil, it feels more satisfying/rewarding to get off a 5-man Heart Strike than it does simply pressing Blood Boil. Getting off the massive Heart Strike means you made sure to keep the runes free during Death and Decay, kept the mobs bunched up, and targeted the right one to make sure you got the full cleave. With Blood Boil, we just press it on cooldown whenever there is something in our general vicinity. Yay. It's an important tool to have, just not a very exciting one, and our biggest rewards should come from the ability with the most setup.