Here you go
Code:
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What I did was using 3 different triggers.
Trigger 1
Status -> Global Cooldown
To show off the Global Cooldown with the correct symbol and Cooldown-Animation applied.
Trigger 2
Event -> Combatlog -> Spell_Cast_Success -> SW: D
To check if you casted a SW: D
Trigger 3
Status -> Action Usable -> SW: D
To prevent the aura to show off after the second SW: D, because it's on cooldown afterwards.