The thing is your complaints were so anecdotal and childlike in their nature, a mature response wouldn't have been in-keeping with the tone. He had the decency to respond to your post and gloss over your worse misstep- with a dink to your ribs to make you know it was dumb thing to say and maybe you'll think harder before posting next time?
If you honestly nope out of a conversation in real life every time someone goes to the flagrantly uncouth depths of depraved language and insinuates you're maybe being a bit of an idiot about one thing- then you can't have very many adult conversations. Which is exactly what his tone was, adult, not insulting. He used mathed out numbers (legendary dps gains) rather than your arbitrary "I feel" justifications. That is the mature way to analyze any situation.
Anyhoo, BT has been a thing for half a decade now, Healing Touch/Regrowth doesn't matter. And sure, they could just give us a spell called Blood Talons to activate instead, but then we'd just miss-out on healing for absolutely no mechanical difference. If it's just the theme of it you're complaining about, macro its icon to something suitable, call it BT and leave it at that. Honestly it feels like you're struggling with the 'rotation' and trying to pick holes in the class design rather, rather than buck up and admit you need to improve a touch - I know that's what I had to admit to myself .
Feral has barely changed in the last 5 years, few outlying things here and there, but it's core game-play could be picked up by a returning Cata player very quickly.
Sorry if I'm overly harsh in the 1st paragraph, but i'm sad to see legitimate discussion derailed/halted because one person can't take a little bit of criticism, none of us are perfect, but being open to seeing our flaws is the 1st step to improving ourselves (& characters). Sometimes we need a kick up the ass, ya'know?
Anyhoo on topic- I tell you what would WONDERS for feral gameplay - taking regrowth/PS consuming spell off the global cooldown - I reckon that'd make it 'feel' better to all the people that don't like it, improve class QoL while not throwing out balance much.