Originally Posted by
Simulacrum
Well, if you wipe 800 times then go on to farm it from then on, you've just conditioned yourself to the fight, learning very little in the process. I'm pretty sure flies could be conditioned to kill raid bosses through that process... if they could operate a computer, anyway. You then probably go on to wipe 800 times on the next boss as well. I mean, I know there are some guilds that apply this process to successfully compete at the top in terms of progression, but they also tend to have massive burnout rates sustained mainly by their status as a 'top guild' constantly supplying them with fresh recruits to burn through.
More impressive are the guilds that wipe 8 times on that boss, then go on to farm it. I think the main difference there is (given that the raiders themselves are at least fairly competent) the guild leaders. There are tons of different theories on how to best get a raid to kill a boss. The 'brute forcing' is one way. The polar opposite would be something like expecting everyone in the raid to learn the encounter by heart before they even make a single pull. I read the best guilds in the world are supposed to be composed almost entirely out of people that do this, which is why they're so successful, but I've never been a part of one that dedicated so I couldn't attest to that.
God, I fucking remember it now. The guild leaders of past. Some good, some bad. The worst ones, though, were the ones who'd spend fucking 30 minutes before every fight explaining everything in detail. Talk about taking all the fun out of raiding. Always struck me as pointless, too. People just phase out during all that shit. Ain't nobody gonna remember that.
My preferred approach was always one of more gradual adaptation; quickly explaining the first mechanics encountered before simply pulling the boss, fully expecting a fast wipe, the purpose of which is simply to give the players first-hand experience with whatever mechanic just killed them. It's much easier to explain to people how to handle something after they've experienced it; just talking about some abstract mechanic that people haven't seen isn't very effective in my experience. Then I explain the mechanic in sufficient detail that people understand how to survive it, and quickly go over the next mechanic before pulling again. Now we survived the first mechanic, but wiped to the second one. Repeat the process until the fight has been overcome. Of course, it's a little more complicated than that; different roles focus on different mechanics, sometimes you can get a handle on several mechanics in one go, or take several attempts to handle just one, etc., but that's still the gist of it. Imo., this is the best way to keep a raid fun: Have people constantly playing the fucking game instead of listening to the raid leader explaining shit, while reliably making progress towards the goal.
Then there's the managing of people. There are always different people in every raid, or at least there always have been in every raid I've been in. And some are usually better than others at the game. Those are the ones you give the more important tasks; those you make handle flying between nests, or dancing on runes, or controling the construct, or whatever; the stuff you don't expect the less competent members to handle, at least not as quickly as you expect the better ones (who you can usually rely on to instantly grasp most mechanics; too bad you can't fill your raid with these, eh) to handle it.
Man, that reminds me of vehicle fights. Those are always so annoying to deal with, if you have a raid with lots of people who aren't great at the game. Especially if the vehicle is introduced late into the fight, and there's no time to prepare. All of a sudden, after a 8 minute bossfight, you have your most mediocre raid member end up inside the vehicle that they need to control properly to keep you from wiping, and they just press wrong hotkeys, or fail to understand how the energy system works, or stand in the wrong position for what their now-changed role demands... and then the wipe is so fast that they may not even have learned anything from it, and it's likely that not everyone in the raid even got to experience it, so the next time it happens it may happen to someone new, who may also not learn much from it... always hated vehicle fights because of this. They're the only fights where I think it's worth it to dedicate a lot of (incredibly boring, but sadly necessary) time to explaining how a fight's mechanic works before you get to it.
If they're gonna do that shit, they should at least do it like Ulduar; by letting people mess with the vehicle outside of the bossfight itself, instead of just throwing them into the deep end. Yeah, having ot figure out like 4 buttons and the accompanying 2-3 added mechanics isn't a lot, but you'd be surprised how bad a lot of people are at handlving novel situations in the heat of the moment. A lot of guys just freeze up.
I mean... there's lots that goes into leading raids, but I've rambled enough already... I definitely reject the premise that "MMOs are awful" though, that many MMO players (especially ex-MMO players) seem to entertain for some reason.
Sure, they can be awful. You can just log on daily to do your, well, dailies, before mindlessly grinding some mobs, or whatever, in the process never encountering anything that challenges you or even makes you think in any way... but that's not the only way to play MMOs, and imo. playing them that way kind of defeats their purpose. Playing an MMO at a relatively high level can teach you a fair bit about how to properly manage and relate to groups of often very different people. Or you can fuck it up and learn nothing from the experience. Not like the game is built like a classroom, to teach you this stuff; you have to figure it out for yourself. But if you have the capacity to figure it out for yourself, MMOs give you a very nice setting in which to test out your theories, in an environment where doing so doesn't cost anyone anything other than some of their spare time and maybe some hurt feelings.
And I would agree that WoW is in a bad state right now. Honestly, the best part was when we still had 40 man raids. Organizing that shit was fun. Exhausting, but fun. Man, we had a proper bureaucracy set up to handle the DKP and organize who got to participate in which raids and making sure people had time to farm consumables and such. These days, most people don't seem to even bother with DKP anymore, with the way loot rains out of the sky. No more raiding 3 months without looting a single item from the entire raid even though you're still wearing several blues, because there hasn't even dropped enough loot to outfit even the most hardcore raiders yet, nevermind the less dedicated ones.
And the drama... man, such drama. It was incredible. I remember one case, where we had a mage who'd saved up enough DKP to buy two different staves back-to-back, over two raids, even thoughs several other people would've gotten huge upgrades from that second staff (where as for him it was a minor upgrade), but he got the second staff as well (and refused to give it up, and we couldn't just kick him 'cuz he was so well-geared at that point that he couldn't be replaced) because the loot-manager at the time didn't realize he already looted a staff and so awarded it to him since he had the most DKP. It was delicious.
But those days are long gone... and I doubt anyone's gonna be making a game that brings it back anytime soon.
Shit, I'm still rambling. Well, that was my last 15 minutes at work well-spent, no doubt.