1. #1

    Primary and Secondary Resources Guide

    Hello people, I've been setting up my custom UI for a while and need some guidance about all the classes resources, primary and secondary. I'm looking to smooth things out in my UI classifying the 12 classes in Mana users, Rage users, etc etc..

    Main resources:

    Self refilling

    Mana: Self, slow refilling power, growing pool as levels
    Energy: Self, fast refilling power, constant pool
    Focus: Self, fast refilling power, constant pool

    Generated

    Rage: Fast generated power, constant pool
    RunicP: Slowly generated power, constant pool
    Fury: Fast generated power, constant pool, bonus through artifact

    Secondary resources:

    Point based

    Soul Shards: Slowly generated points. 5 cap, 1 point baseline
    Combo Points: Fast generated points. 5 cap, 6 if talented, 0 baseline
    Chi: Generated points. 4 cap, 5 if talented, 0 baseline
    Holy Power: Fast generated points. 3 cap, 0 baseline
    Runes: Self, fast refilling points. 6 cap, 6 baseline

    Bar based

    Maelstrom: Slowly generated power, constant pool
    Insanity: Slowly generated power, constant pool
    Astral Power: Slowly generated power, constant pool

    (Correct me on anything I might be wrong or is missing)

    ============================================

    Now, let's sink this into the 12 classes.

    Warrior: Rage
    Single resource system.


    Paladin: Mana, Holy Power.
    Main bar and point based system.


    DK: RunicP, Runes.
    Main bar and point based system.


    Mage: Mana
    Single resource system.


    Priest: Mana, Insanity (Shadow right?)
    Dual bar system.


    Warlock: Mana, Soul Shards
    Main bar and point based system.


    Rogue: Energy, Combo Points
    Main bar and point based system.


    Druid: Mana, Astral Power, Rage, Energy, Combo Points
    Multiple system (Dual bar / Single resource / Main bar and point based). Seriously...


    Monk: Mana, Energy, Chi
    Main bar and point based system.


    Hunter: Focus
    Single resource system.


    Shaman: Mana, Maelstrom
    Dual bar system.


    Demon Hunter: Fury/Pain
    Single resource system.


    =========

    Am I right with all of this?
    Last edited by Blakmane; 2016-08-31 at 05:16 PM.

  2. #2
    2 small things missed:
    Fury can be increased via artifact. 10 per rank, 3 max before relics. (had 2 on beta, making 150 fury)
    Chi can also be increased by 1 via talent.

  3. #3
    Quote Originally Posted by TheLimonTree View Post
    2 small things missed:
    Fury can be increased via artifact. 10 per rank, 3 max before relics. (had 2 on beta, making 150 fury)
    Chi can also be increased by 1 via talent.
    Awesome, thank you,

    You think this would be a good summary of the current state of primary and secondary resources?
    Last edited by Blakmane; 2016-08-31 at 05:17 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •