Hello people, I've been setting up my custom UI for a while and need some guidance about all the classes resources, primary and secondary. I'm looking to smooth things out in my UI classifying the 12 classes in Mana users, Rage users, etc etc..
Main resources:
Self refilling
Mana: Self, slow refilling power, growing pool as levels
Energy: Self, fast refilling power, constant pool
Focus: Self, fast refilling power, constant pool
Generated
Rage: Fast generated power, constant pool
RunicP: Slowly generated power, constant pool
Fury: Fast generated power, constant pool, bonus through artifact
Secondary resources:
Point based
Soul Shards: Slowly generated points. 5 cap, 1 point baseline
Combo Points: Fast generated points. 5 cap, 6 if talented, 0 baseline
Chi: Generated points. 4 cap, 5 if talented, 0 baseline
Holy Power: Fast generated points. 3 cap, 0 baseline
Runes: Self, fast refilling points. 6 cap, 6 baseline
Bar based
Maelstrom: Slowly generated power, constant pool
Insanity: Slowly generated power, constant pool
Astral Power: Slowly generated power, constant pool
(Correct me on anything I might be wrong or is missing)
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Now, let's sink this into the 12 classes.
Warrior: Rage
Single resource system.
Paladin: Mana, Holy Power.
Main bar and point based system.
DK: RunicP, Runes.
Main bar and point based system.
Mage: Mana
Single resource system.
Priest: Mana, Insanity (Shadow right?)
Dual bar system.
Warlock: Mana, Soul Shards
Main bar and point based system.
Rogue: Energy, Combo Points
Main bar and point based system.
Druid: Mana, Astral Power, Rage, Energy, Combo Points
Multiple system (Dual bar / Single resource / Main bar and point based). Seriously...
Monk: Mana, Energy, Chi
Main bar and point based system.
Hunter: Focus
Single resource system.
Shaman: Mana, Maelstrom
Dual bar system.
Demon Hunter: Fury/Pain
Single resource system.
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Am I right with all of this?