Am I the only one that thinks these amulets are unbalanced as fuck? Jesus, this is my tier list for these amulets. Remember, they do not work in Arena or any other instanced PvP.
Thrash:
DK: Equip: Increase run speed by 20% when below 35% health.
Shaman: Equip: Regenerate health while swimming or standing in water.
Low:
Warlock: Equip: Heal for 174,681 when your summoned demon dies.
Rogue: Equip: When you land a killing blow on an enemy that yields experience or honor, the cooldown of Sprint is reduced by 30 seconds.
Monk: Equip: Roll, Chi Torpedo, or jumping heals you for 58,227. Can only occur once every 20 sec.
Medium:
DH: Use: Reflect 616 Chaos damage back to attackers. Lasts 60 sec. (5 min cooldown)
Good:
Warrior: Equip: Charge and Intercept generate 100% more Rage.
Paladin: Equip: Chance on being hit to blind your enemy for 5 sec.
Hunter: Equip: Your pet enrages when fighting creatures of the same family, increasing its damage by 50% for 15 sec.
Mage: Use: Cast a random damaging spell at your target. (5 min cooldown)
Godly:
Druid: Equip: Increases Versatility rating by 1,000. This effect is tripled when outdoors.
Geez... Guess I'm gonna make my cash off of Druid's Amulets.