Originally Posted by
Hashcrypt
It's nice that they can adjust pvp and pve performance separately, so overall I like the idea of the template system.
However, Blizz has went full retard with their damage to survivability ratios in pvp. Every fucking class feels weak in instanced pvp. There's zero threat of either crushing someone in a few globals or being crushed. It's so bland and boring because huge health destroying crits simply aren't part of the equation anymore.
Health and survivability needs to be lowered drastically in order for satisfying gameplay to return.