Weak aura progress bar is increasing the maximum time of moonfire with nature's balance. Anyone know how to work around this issue?
Here's what I have in my duration trigger so far
Code:
function()
local _, _, _, _, _, duration, exp = UnitDebuff("target", "Sunfire")
local dur= exp - GetTime()
if dur > 0 then
return true
else
return false
end
end
However, when I leave combat it stops working. I assume the UnitDebuff function doesn't pass information when out of combat. Also, the "PLAYER" flag in UnitDebuff doesn't seem to work either.