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  1. #1
    Deleted

    Got Will of Valeera and Prydaz. Do I reroll?

    As the title says. My rogue has now gotten the Will of Valeera and Prydaz back to back. I'm already having to compete with people who were all graced with the boots and bracers and so Blizzard is like "Hey. You're a good enough player that you still beat these people? Screw you, buddy. RNG is exciting."

    So, should I just make a new rogue and pray for decent legendaries in 7.1.5 or just play some other class because apparently i'm cursed with some rather awful luck? I'm already at Artifact trait 41, which is a bummer.
    Last edited by mmocfd752032e1; 2017-01-03 at 11:08 PM.

  2. #2
    I am probably going to get a lot of shit for this but, I love Will of Valeera. That shit is amazing in WQ. For the other content, it still gives stats. It will work just fine until you get your 3rd legendary. Instead of grinding another rogue, just grind mythics to expedite how long it takes to get your 3rd legendary.

  3. #3
    So you're "cursed" and are thinking about rerolling because you got 2 legendaries?

    Please unsub and uninstall the game.
    Last edited by Pull My Finger; 2017-01-03 at 11:09 PM.

  4. #4
    Quote Originally Posted by Scragger View Post
    As the title says. My rogue has now gotten the Will of Valeera and Prydaz back to back. I'm already having to compete with people who were all graced with the boots and bracers and so Blizzard is like "Hey. You're a good enough player that you still beat these people? Screw you, buddy. RNG is exciting."

    So, should I just make a new rogue and pray for decent legendaries in 7.1.5 or just play some other class because apparently i'm cursed with some rather awful luck? I'm already at Artifact trait 41, which is a bummer.
    Do you play with a serious progress guild? If yes, why?
    A witty saying proves nothing.
    -Voltaire
    winning
    plus ça change, plus c'est la même chose

  5. #5
    That's a tough choice, I'd keep at it because the 3rd legendary isn't much of a grind past the 2nd - the 4th however seems to be quite a long grind. But yeah, you've had some really bad luck there, my condolences.

    To the trolls saying he should be grateful about having 2 legendaries, you need to learn how the legendary system works - having rolled 2 relatively bad legendaries as far as raiding goes, he has a much longer wait for his next legendaries. And if the next 2 aren't decent, his chance at BIS is pretty much gone for most of Nighthold because thats whats the diminishing returns on drop rates is like.

    And blah blah about survivability - its not a problem for rogues and once you have a high ilvl, you don't have issues in WQs. And if you do, thats what vanish/evasion/vanishing powder is for.

  6. #6
    So thats how the legendary system works? When i get one, my chances to get another one go down? Wow, you're so knowledgeable.
    A witty saying proves nothing.
    -Voltaire
    winning
    plus ça change, plus c'est la même chose

  7. #7
    Think of it like this:

    You've gotten 2 utility legendaries...you can only get dps legendaries now, sephuz's is really the only shitty one.

  8. #8
    Deleted
    Quote Originally Posted by elfporn View Post
    Think of it like this:

    You've gotten 2 utility legendaries...you can only get dps legendaries now, sephuz's is really the only shitty one.
    Pessimism leads me to believe that i'm going to get Sephuz next if I do stick with it.

  9. #9
    Quote Originally Posted by ymirsson View Post
    So thats how the legendary system works? When i get one, my chances to get another one go down? Wow, you're so knowledgeable.
    quoting the sarcasm here - i can't beat it.

    The chance for a legendary resets to the base chance each time you get one. Bad luck protection happens each time you do an activity that can potentially drop a legendary. Do more stuff: get more legendaries faster.

  10. #10
    Quote Originally Posted by ymirsson View Post
    So thats how the legendary system works? When i get one, my chances to get another one go down? Wow, you're so knowledgeable.
    Actually yes they do, quite dramatically so.

    The chance for a legendary resets to the base chance each time you get one. Bad luck protection happens each time you do an activity that can potentially drop a legendary. Do more stuff: get more legendaries faster.
    After the first few you need a massive amount of "stuff" to build up to decent droprates again

  11. #11
    Quote Originally Posted by Svisalith View Post
    Actually yes they do, quite dramatically so.



    After the first few you need a massive amount of "stuff" to build up to decent droprates again
    No, it's like elfporn explained, which is the exact opposite. When you do stuff which yields no legendary, your chances to get another one go up.
    A witty saying proves nothing.
    -Voltaire
    winning
    plus ça change, plus c'est la même chose

  12. #12
    Quote Originally Posted by Svisalith View Post
    Actually yes they do, quite dramatically so.



    After the first few you need a massive amount of "stuff" to build up to decent droprates again
    This is outdated information.

  13. #13
    Deleted
    I have Prydaz, WoV and Sephuz. I took a week or something-long break after the third one(the sephuz) from this shit game but I'm still playing my rogue. I just don't look at skada and don't open warcraftlogs anymore. Ranks don't mean shit this expansion anyway. Nobody cares about your dps when raids are on farm and there's still time til Nighthold for you to get a non-useless legendary.

  14. #14
    Quote Originally Posted by elfporn View Post
    This is outdated information.
    What's wrong with it? I have not seen any indication of it being out of date. I'm not talking about the disabling of BLP after reaching 4 legendaries, that was "fixed" a few months ago. We still have a system where legendary #1 drops very fast, #2 takes longer, #3 takes longer.. by the time you get to 5, 6 on one character the droprate is almost nothing and takes far longer to raise to a reasonable level where you can actually expect a drop.

    Blizzard has not commented much about this, it's mostly been inferred by community analysis of the system. See here for example: http://www.mmo-champion.com/threads/...rs-Spreadsheet



    No, it's like elfporn explained, which is the exact opposite. When you do stuff which yields no legendary, your chances to get another one go up.
    The chance increases MUCH faster for the first legendaries. Getting 5 legendaries does not take 5x as long as getting 1, it actually takes more like 25x longer.
    Last edited by Svisalith; 2017-01-04 at 12:29 AM.

  15. #15
    Deleted
    Got Prydaz-->Cinidaria-->Sephuz-->Ravenholdt-->Valeeras, dont tell me about luck

  16. #16
    Quote Originally Posted by Svisalith View Post
    What's wrong with it? I have not seen any indication of it being out of date. I'm not talking about the disabling of BLP after reaching 4 legendaries, that was "fixed" a few months ago. We still have a system where legendary #1 drops very fast, #2 takes longer, #3 takes longer.. by the time you get to 5, 6 on one character the droprate is almost nothing and takes far longer to raise to a reasonable level where you can actually expect a drop.

    Blizzard has not commented much about this, it's mostly been inferred by community analysis of the system. See here for example: http://www.mmo-champion.com/threads/...rs-Spreadsheet





    The chance increases MUCH faster for the first legendaries. Getting 5 legendaries does not take 5x as long as getting 1, it actually takes more like 25x longer.
    They clarified the way they drop a few times after launch, once when droprate was bugged, and then to clarify the fix, and then when they were caught in a lie.

    Originally, on launch, it was supposed to be opposite of what you've stated, you were supposed to get your 2nd, 3rd, 4th, faster than the 1st, and after 4 bad luck protection went away. The launch version of the drop system was scrapped because it was bugged - people were getting 2, 3, and 4 legendaries within days of getting their first. This was fixed fairly quickly.

    Afterwards, they kept the drop rate and bad luck protection the same no matter how many you had(same as 0-->1), but left in place the 4th legendary ceiling until they were called out for it. The legendary ceiling is now gone, and your bad luck protection resets to base each time you get one, how many you have does not affect bad luck protection at all.

    The system never, at any point, worked the way you describe - all this information has been handed out by blizzard at different points in time. The open letter to blizzard penned by one of the top guilds is where the 4th legendary softcap issue came up, posted by mmo-champion.

    Getting a legendary doesn't reset the drop chance to 0, it resets it to the base drop chance which has never been specified. You are still able to get a legendary even at the base chance.

    The data you linked might not be wrong, but it's a very small data set. The system is still rng based. People still get their 5th legendary and then a day later get their 6th (happened to my fellow rogue).
    Last edited by elfporn; 2017-01-04 at 12:57 AM.

  17. #17
    well
    you can reroll another rogue and if he gets a good legendary as his first (the first one is really fast after 7.1) then you can reroll to that, you lose out on some AP etc, buti t's relatively quick to catch back up after 7.1.5 due to the new AK catchup thing.

    but i mean unless you compete at a high raiding level it doesnt really matter one way or another
    Last edited by shaunika123; 2017-01-04 at 12:59 AM.

  18. #18
    1. Sephuz
    2. Cinidaria (my guild brings mythic raid bosses to 90% in 5 seconds)
    3. Prydaz
    4. Valeera

    I am still playing

  19. #19
    Deleted
    Quote Originally Posted by elfporn View Post
    They clarified the way they drop a few times after launch, once when droprate was bugged, and then to clarify the fix, and then when they were caught in a lie.

    Originally, on launch, it was supposed to be opposite of what you've stated, you were supposed to get your 2nd, 3rd, 4th, faster than the 1st, and after 4 bad luck protection went away. The launch version of the drop system was scrapped because it was bugged - people were getting 2, 3, and 4 legendaries within days of getting their first. This was fixed fairly quickly.

    Afterwards, they kept the drop rate and bad luck protection the same no matter how many you had(same as 0-->1), but left in place the 4th legendary ceiling until they were called out for it. The legendary ceiling is now gone, and your bad luck protection resets to base each time you get one, how many you have does not affect bad luck protection at all.

    The system never, at any point, worked the way you describe - all this information has been handed out by blizzard at different points in time. The open letter to blizzard penned by one of the top guilds is where the 4th legendary softcap issue came up, posted by mmo-champion.

    Getting a legendary doesn't reset the drop chance to 0, it resets it to the base drop chance which has never been specified. You are still able to get a legendary even at the base chance.

    The data you linked might not be wrong, but it's a very small data set. The system is still rng based. People still get their 5th legendary and then a day later get their 6th (happened to my fellow rogue).
    The drop chances are similar to the RPPM mechanic, just replace the time indicator with "doing stuff or KP" indicator. You can roll an legendary out of a chest with a drop chance of 0,0000000000000000000001% or you dont even can loot a legendary with a drop chance of 5%.

    If we take a look to the data determined so far, we see easily that the third legendary requires on avg more or less the amount of KP that was necessary for the first and second legendary together, which implies a reduced base drop chance by more or less 50% compared to the first drop.

    maybe you have received your 6th a day later, but on the other side there are people around (like me) they doing a hell of stuff and waiting 5-6-7 weeks until the next drop. To receive my fourth drop I did so much stuff, more than twice as much as I did for the first, second and third together, and believe me I didnt just farmed only one emissary chest per day.... every normal mythic, more or less every raidboss (lfr/normal/heroic/mythic except some progression bosses), every emissary chest, daily hc and additional ~275 m+ runs which results in more or less 6 weeks of waiting until the 4th dropped (Will of Valeera q.q). My fellow rogue mate has received his fourth legendary a full month later by doing more or less the same amount of stuff per day like me.
    Last edited by mmoca163a27034; 2017-01-04 at 04:39 AM.

  20. #20
    Seeing this all over the forums on all classes...

    What is the theory behind rerolling your same class, or to a new class for Gear and Legendaries?... :S
    I'm a Kitsune! Not a cat, or a mutt!

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