1. #3661
    Quote Originally Posted by Daffan View Post
    At least crafting was useful. lol
    As well as factions and their reputation rewards, PvP and WPvP and professions as you said yourself.

    That's more than Legion's "raid or die" approach.

  2. #3662
    Deleted
    Quote Originally Posted by Jademist7 View Post
    Most people don't get this. They have rose tinted glasses of "the good old days" just like my Grandma telling me that not having hot water in the Philippines to shower with made men out of boys and how those were "the good old days" and how that method was somewhat better than warm showers in the morning.
    Idk man, I was and have my needs catered to, even as a casual in a vanilla setting, betterthan current iteration. It's probably because I am from an older stock of MMOs, I don't mind the longer character progression because it plays like actual progression.

    Simply put, my time put in is more rewarding in the vanilla setting than current wow.
    Last edited by mmocbf3af6dcb2; 2017-06-14 at 07:02 AM.

  3. #3663
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    Quote Originally Posted by Safol View Post
    Simply put, my time put in is more rewarding in the vanilla setting than current wow.
    I can somewhat agree with this. There are things I am not too fond about the current iteration of WoW. I was really mad when they removed class quests (like how my Shaman had to acquire his totems through quests, Druids had to learn shapeshifting forms through quests, etc.). That was more rewarding than just automatically getting skills as you level...

  4. #3664
    Deleted
    The game is a shadow of what it once was.

    I'm enjoying Black Desert online somewhat, it reminds me a little bit of vanilla wow, lively game world and taking a long time to level up etc. just so much more of an mmo than what wow has become.

    I really do think it's time for vanilla servers blizzard. it's beyond a joke now.

    Or they could do something similar with what they have done with Black Temple and scale everyone back to level 70 and all the quests and content become relevant again, but i just dont see it working the same as a proper legacy server where everyone starts off wit ha clean slate again, it would bring renewed interest to this dying game without a shadow of a doubt.

    WoW has just lost its magic. I hate to say it but the current direction of WoW has been focused on money more than the heart, adventure, and soul that the original developers had for the game. Of course money was a factor in that, but the game wasn't designed by giant companies/corporations like Activison, etc. it was designed by people who loved games so much that they were oozing with passion because they wanted to create a world where they, themselves enjoyed.

    I mean the list goes on and on of the great things they have removed from the game but here are some

    No reforging (too complicated for ppl, let's remove it? -blizzard)
    No gemming (finding a new piece of gear and gemming it was so satisfying, why the fuck did they remove it???)
    No enchanting (we still have enchanting, its just no where near as good as it once was)
    Class/ spec design sucks (rogues no longer feel like rogues, Shadow priests no longer feel like shadow priests etc)
    No PvP vendors
    No world PvP
    No Duels
    No Horde v Alliance city raids
    There's no huge PvP place like to bread or wintergrasp
    World quests are just Daily quests
    No honor or conquest points
    No Valour points
    No justice points (think they're called justice points)
    No exploration
    No RPG element in the game
    Leveling is absolutely pointless now
    The glyph system has been removed
    AP grind sucks
    Class fantasy removed (going to class trainers to learn a new spell)
    Class specific vendors (buying poisons from vendors to make poisons, buying ammo for your bow as a hunter)
    Pet happiness for Hunters (stocking up on meat for your pet so it doesn't abandon you)

    Theres just no justification for why they removed most of these things other than to make the game more casual and streamlined. there was never any reason as to why they removed these things, they just did it.

    I mean just look at all of the good things they have removed from the game to make it as simplistic as possible so that even an 8-year-old could play the game.

    its clear the direction the game has taken is killing the game and there's just simply no denying anymore.

    They must do something drastic if they want to keep Wow going any longer, and I think vanilla servers are just that.

    At this stage, another expansion announcement is just going to be the final nail in the coffin. another pointless 10 levels in a zone in some far off world that makes no sence. they must go back to the start of it all. when the game was so popular and good.


    /thread
    Last edited by mmoca138a41cd8; 2017-06-14 at 11:00 PM.

  5. #3665
    Quote Originally Posted by Hav0kk View Post
    They must do something drastic if they want to keep Wow going any longer, and I think vanilla servers are just that.

    At this stage, another expansion announcement is just going to be the final nail in the coffin. another pointless 10 levels in a zone in some far off world that makes no sence. they must go back to the start of it all. when the game was so popular and good.


    /thread
    Yeah they are so DOOOOOMED! They are still head and shoulders above their competition. If you think BDO is the right direction to go...there is no hope for you bud.

  6. #3666
    Deleted
    I'll show you some more stuff they have removed from the game, be warned this is a long list and it is going to shock you. Just, lol.




    Rogues had to craft their own poisons with special labs spread across the world.

    Rogues had to buy vanishing powder from vendors touse the vanish ability.

    Rogues had to buy blinding powder from professions or auction house to be able to use the ability.

    Rogues could deactivate traps.

    Rogues had to train lockpicking by opening lockboxes around the world. Special gloves even existed to help you.

    Stealth used to have levels and could be more or less effective. Items such as Nightscape Boots helped you being less detectable. Also, as they were sneaking, rogues moved slower when stealthed.

    Hunter started without any pet and had a quest to teach them how to tame one, enhancing the link between them. Now they automatically start with one. Same for Warlock and their first demon.

    Hunter could use Eyes of the Beast to see through the eyes of its pet.

    Hunter's had to be out of combat to set traps.

    Hunter's pet had an happiness bar and a loyalty property to manage by feeding them with appropriate food. If done wrong, the pet would do lesser damage or even leave you.

    Hunters had 3 pets max. Each ones feel special. Now they carry a whole zoo in their bags.

    Hunters couldn't attack in melee range with ranged weapons.

    Hunters could use melee weapons alongside ranged weapons.


    Bows and guns require ammunitions you had to craft/buy and put in special ammo bags. This could lead to awkward situations

    Warriors and rogues were able to use ranged weapons.

    Warlocks had to get and carry soulshards in special bags
    .
    Warlocks had a Detect Invisibility spell.

    Warlock's Ritual of Doom needed four other people to summon the Doomguard... and one of them was randomly sacrificed! With great power came great responsability.

    Death Knight's Raise Ally spell bring back people as... ghouls!

    Druids turned into tree form to heal.

    Priests had 2 uniques Racial abilities.

    Mages have a Detect Magic spell and even a Khadgar’s unlocking (in beta) to crack lockboxes.

    Mages, Warlocks and blacksmiths could craft various oils and grindstones to buff weapons.

    Paladins could be played only by Alliance while Shamans were only for Horde.

    Weapons require skills, including hand fighting. If you equipped a kind of weapon that you didn't know yet, you needed to use it a lot before doing max DPS. You also needed to see a weapon trainer first.

    Speaking of trainers, you had to see a trainer in town to learn your new class skill/spell. Now it automatically spawn in your action bar as you level.
    Some spells only worked on specific mobs, strengthening the lore. Paladin's exorcism for example was to be used against undead/demons while now it works the same on any mobs.

    Magic/fire/frost resistance gears were useful against specific boss. Once again it strengthen the lore. Some mobs had fire resistance too and/or were weak against frost spells. Frost resistance gear was vital against Sapphiron etc.

    Classes were a lot more different: in term of rotation, but also some didn't have any interrupt, or any cc, or any group buff etc. In the same way, lots of class, especially pure DPS, didn't have a single heal. Now almost every class has the same set of interrupt/cc/heal/group buff.

    Mana and health regenerate way slower, so you NEEDED to stop and eat/drink every few fights. Food and drink actually mater, and mana for DPS caster mattered too. When's the last time you bought normal food in game?

    Spell levels (Holy Light 1, Holy Light 2 etc.) existed and were useful to manage your mana.

    Each classes has unique quests to unlock specific stuff: mounts for warlocks and paladins, postures for warriors, druid's forms, poisons and Certificate of Thievery for rogues etc.

    Every classes had an extra equipment slot where you put your libram, sigil, throw, totem, idol, wand etc.

    Original talent tree allowed hybrid class to freely mix healing, tanking and dps abilities (even if it wasn't often imba!).

    According to your race or spec, different weapons meant different abilities: maces used to stun, axes had extra crit chance, swords were faster or had a chance to double strike...


    Gold was scarce, it took a LOT of time to save up 10g. Now you can literally make thousand of gold in a day.

    Mounts had different speeds. Now they all go to your max speed. Also summoning mount took twice as long (3 sec vs 1.5 sec now).

    Leveling took way longer, so the focus was more about the journey, less about the destination.

    Quests most of the time had you traveling to different zones to finish different quests and pick up new ones, most of the time you never spent an enitre level in the same zone , you where constantly traveling from zone to zone as was everyone else, further adding to the immersion.

    Mobs were harder to kill: you could fight a couple of them but pulling a whole group often meant death. Same for rare mobs that requiered a group. Now you can easily pull 5-10 mobs and solo any rare you encounter while leveling.

    No instant mail, even to alts. Now there are mailboxes every 20 yards in every cities

    You couldn't have Alliance and Horde chars on the same PvP server, which helped faction pride.

    Tauren could plainsrun (in beta).

    Undead could speak common (in beta).

    Keys existed. To open special doors you had first to find the key, ask a rogue to picklock it, have a blacksmith craft a key or use an engineer's charge.

    Servers used to be completely separated. This made realm communities and personal behavior extremely important because if you did something like ninja loot, you were labelled as "that guy" and were responsible for your behavior. At the same time, everyone knew who the best players on the server were in PvE and PvP respectively. The server was your world.

    Housing was tested in early alpha (as seen in this video): players could buy/build their own house in Stormwind/Goldshire.
    Being part of the Brew of the Month Club rewarded you with a monthly sample beer.

    Players used to be automatically dismounted when they entered waters... But gnomes were the only ones to be also dismounted in shallow waters, such as Zangarmarsh or Swamp of Sorrows.

    Basic campfire required simple wood and a flint.

    Reagents (candle, feather, stone...) were needed to cast lots of utility spells. Some could be simply bought but others needed farming all around the world.

    Auction Houses were local. At start, only Ironforge (for Alliance) and Oggrimar (for Horde) had one. Also goblin's AH were neutrals so they were used by smugglers to trade rare items between factions.

    You need to travel to dungeons and battleground. Now you don't even need to know where they are.

    Breathing bar was shorter and quests that required you to go under water didn't auto-give you water breathing buff like now.

    There was no instance in the world: If people were in the same place they see and could help each others.

    Quests objectives weren't displayed on your map. Quest items didn't sparkle (or had an outline) and quest givers didn't show up on the minimap. Also quest mobs didn't have their names highlighted for you.

    Lots of group quests so you have to, well, make group while leveling.

    Four Dragons of Nightmare were hidden around Azeroth and required raid-sized groups to be defeated.

    Some of the most powerful spells were only learnable from rares Codex. They dropped from dungeons or raids but weren't BoP so you could trade/sale them.

    Expansions or some raids used to be announced with huge pre-release events, like The Gates of Ahn’Qiraj, Dark Portal Opens or The Scourge Invasion. This was abandoned after Cataclysm. They were truly massive as the whole realm was participating.

    One of the most epic quest-chain had a cooking recipe reward. You needed a group to loot the mats from elite chimeras.

    Rare recipes required you to travel all over the world, either to find/buy them or to do special quests and even dungeons to unlock them.
    For example you needed a priest to mind-control a mini-boss to teach you Enchanted Elementium; now it's just a drop.

    Some crafting recipes (Sulfuron Hammer, engineer Jeeves/Chopper, some food...) required lots of work and mats. Now it's just a couple, rarely 3, max.

    Sound logical, but you actually needed a fishpole to fish, a knife to skin, a hammer for blacksmith etc.

    You had to level gathering before getting to the next zone. Now tou can skin/gather in Draenor even if you're level 1.

    You need the actual mats to be in your bag. Now you can have them in your bank and craft anything in the wild.

    Alchemists and jewelcrafters needed alchemy labs to make some of the best flasks and reagents.

    Some professions had sub-specialisations: Blacksmith could specialize in weapon-smith or armor-smith; Alchemist could become transmute, potion or flask masters; Engineers could focus on goblin or gnome recipes. (some of those specialisations still exist but aren't updated anymore)

    Skinners could skin either normal leathers or scales (used for mail armor). Now only normal leather exist.

    Some creatures (like Onyxia) required special tools to be skinned, which rewarded you with very rare scales to craft unique gear.

    Blacksmiths and engineers could craft Skeleton keys and small bombs that you could buy to open lockboxes or doors.
    Only enchanters could, well, disenchant items.

    There used to be a weekly Kalu’ak Fishing Derby in Northrend.

    In Alpha there was a Survival Skills profession used for making campfires and torches. Torches were used for scouting darker areas, such as Duskwood (you couldn't see anything past 20-30 yards in front of you).

    Weather was alot more prominant in some zones barrens, for example was mostly sunny but sometimes rained, Felwood, it rained alot winterspring was often heavy snow, ect.

    Night time on servers was alot darker than current wow.

    World PvP ranks) with specific rewards like gear but also repair discount or access to a special World Defense channel.

    Alterac Valley lasted for hours with lots of PvE quests included, You could even summon bosses to fight for your side! (You can still technically do it but it's not relevant anymore)

    You could loose honor if you killed civilians from opposite faction.

    You had halls of valour that you could enter in capital citys (sw orgrimmar) after obtaining a certain pvp rank, that sold all of the high level pvp gear.

    When hard raid mode was first introduced (in Ulduar), it was done via in-game action, ie: you had to do trigger specific things during an encounter. Now it's via a click on a menu. (this kind of gameplay removal -World of MenuCraft-)

    Some raids couldn't be entered directly, you first had to do long and epic questlines to unlock them. Now you can even kill a boss before knowing about his story (Isthar in HFC for example).

    Dungeons were real mazes that could take hours to complete. Now it's mostly 3 bosses separated by corridors that took less than 20 minutes to defeat.
    Last edited by mmoca138a41cd8; 2017-06-15 at 01:17 AM.

  7. #3667
    Quote Originally Posted by Hav0kk View Post
    -snip-
    You mean they actually made good QoL changes to the games? What a shocker....

    Are you seriously complaining about catchup mechanics to professions after 700 whole levels of them? That's just grasping at straws.

    And if you knew how bad Plainsrunning was then you would know why it was removed. You are literally complaining that they removed BAD mechanics? Plainsrunning was changed to Kodos because it took 10 seconds to ramp up to mount speed and if you were hit in that time you lost the speed. It was a stupid mechanic.

    Sorry but lots of your points are just grasping for straws. You literally made a long winded post here because you thought nobody would notice that quite a few of your points listed were ones that were changed because they were either bad mechanics or just plain stupid. Or Quality of Life improvements. Just for you I'll take some more points to prove my point.

    In Alpha there was a Survival Skills profession used for making campfires and torches. Torches were used for scouting darker areas, such as Duskwood (you couldn't see anything past 20-30 yards in front of you).

    You mean a stupid darkness mechanic that was removed early on? Blizzard wouldn't have removed it that early on if they thought it was stupid.

    You need the actual mats to be in your bag. Now you can have them in your bank and craft anything in the wild.

    You mean a Quality of Life change that doesn't break any form of immersion?

    Expansions or some raids used to be announced with huge pre-release events, like The Gates of Ahn’Qiraj, Dark Portal Opens or The Scourge Invasion. This was abandoned after Cataclysm. They were truly massive as the whole realm was participating.

    Guess those loads of people around me during Legion invasions was all in my head then yes?

    Being part of the Brew of the Month Club rewarded you with a monthly sample beer.

    Still does. Grats on listing features that are still in the game I guess. I still get my brew every month.

    Original talent tree allowed hybrid class to freely mix healing, tanking and dps abilities (even if it wasn't often imba!).

    Funny because I researched into a few class builds and half the time it was people going the same thing such as SM/Ruin lock. There was no freedom. Especially when it was "bring the spec, not the player".

    Housing was tested in early alpha (as seen in this video): players could buy/build their own house in Stormwind/Goldshire.

    Evidence? The Alpha screenshot I see shows a Night Elf area. That portal in Stormwind was pure speculation and you know it. Also what video? You linked no video.

    Four Dragons of Nightmare were hidden around Azeroth and required raid-sized groups to be defeated.

    Hidden? They were in specific zones such as Azshara and Duskwood just like world bosses today are in specific zones.
    Last edited by Eleccybubb; 2017-06-15 at 12:26 AM.

  8. #3668
    Deleted
    Quote Originally Posted by Eleccybubb View Post
    You mean they actually made good QoL changes to the games? What a shocker....

    Are you seriously complaining about catchup mechanics to professions after 700 whole levels of them? That's just grasping at straws.

    And if you knew how bad Plainsrunning was then you would know why it was removed. You are literally complaining that they removed BAD mechanics? Plainsrunning was changed to Kodos because it took 10 seconds to ramp up to mount speed and if you were hit in that time you lost the speed. It was a stupid mechanic.

    Sorry but lots of your points are just grasping for straws. You literally made a long winded post here because you thought nobody would notice that quite a few of your points listed were ones that were changed because they were either bad mechanics or just plain stupid. Or Quality of Life improvements. Just for you I'll take some more points to prove my point.

    In Alpha there was a Survival Skills profession used for making campfires and torches. Torches were used for scouting darker areas, such as Duskwood (you couldn't see anything past 20-30 yards in front of you).

    You mean a stupid darkness mechanic that was removed early on? Blizzard wouldn't have removed it that early on if they thought it was stupid.

    You need the actual mats to be in your bag. Now you can have them in your bank and craft anything in the wild.

    You mean a Quality of Life change that doesn't break any form of immersion?

    Expansions or some raids used to be announced with huge pre-release events, like The Gates of Ahn’Qiraj, Dark Portal Opens or The Scourge Invasion. This was abandoned after Cataclysm. They were truly massive as the whole realm was participating.

    Guess those loads of people around me during Legion invasions was all in my head then yes?

    Being part of the Brew of the Month Club rewarded you with a monthly sample beer.

    Still does. Grats on listing features that are still in the game I guess. I still get my brew every month.

    Original talent tree allowed hybrid class to freely mix healing, tanking and dps abilities (even if it wasn't often imba!).

    Funny because I researched into a few class builds and half the time it was people going the same thing such as SM/Ruin lock. There was no freedom. Especially when it was "bring the spec, not the player".

    Housing was tested in early alpha (as seen in this video): players could buy/build their own house in Stormwind/Goldshire.

    Evidence? The Alpha screenshot I see shows a Night Elf area. That portal in Stormwind was pure speculation and you know it.

    Four Dragons of Nightmare were hidden around Azeroth and required raid-sized groups to be defeated.

    Hidden? They were in specific zones such as Azshara and Duskwood just like world bosses today are in specific zones. Also what video? You linked no video.

    Eleccybubb, i don't like you and i dont like any post you make, you always argue or try to with me and im sick of your shit, anything posted about vanilla you despise and you seem to love defending current wow and your opinions are always a fact, your also going on my ignore list so i don't ever hear another word spouting from your mouth, bye.

  9. #3669
    Quote Originally Posted by Hav0kk View Post
    Eleccybubb, i don't like you and i dont like any post you make, you always argue or try to with me and im sick of your shit, anything posted about vanilla you despise and you seem to love defending current wow and your opinions are always a fact, your also going on my ignore list so i don't ever hear another word spouting from your mouth, bye.
    You mean I'm going on ignore because I debated some of your points? Ok then. Fair enough.

    Give me a solid reason why Plainsrunning should have stayed. Even Blizzard didn't think it should have.

    Also not defending current WoW. I'm debating your opinions. But if you want to play the victim card over it then fair enough. Never said any of my opinions are fact but nice job attempting to put words in my mouth there. I think past WoW was good for the time. I think Legion is spectacular. Both have their high points and both have their flaws.

    Also I actually like a lot of Vanilla. But whatever I guess.
    Last edited by Eleccybubb; 2017-06-15 at 12:31 AM.

  10. #3670
    Deleted
    Quote Originally Posted by Eleccybubb View Post
    You mean I'm going on ignore because I debated some of your points? Ok then. Fair enough.

    Give me a solid reason why Plainsrunning should have stayed. Even Blizzard didn't think it should have.
    because it's one of the many things that were removed from the game that shouldn't have been. it's as simple as that.

    so for one of the many of hunderds of expamples of the pruning that has took place:

    Hunter started without any pet and had a quest to teach them how to tame one, enhancing the link between them. Now they automatically start with one. Same for Warlock and their first demon.

    How is this a QoL change? it added class immersion that has disappeared from the game.
    Last edited by mmoca138a41cd8; 2017-06-15 at 12:31 AM.

  11. #3671
    Quote Originally Posted by Hav0kk View Post
    because it's one of the many things that were removed from the game that shouldn't have been. it's as simple as that.

    so for one of the many of hunderds of expamples of the pruning that has took place:

    Hunter started without any pet and had a quest to teach them how to tame one, enhancing the link between them. Now they automatically start with one. Same for Warlock and their first demon.

    How is this a QoL change? it added class immersion that has disappeared from the game.
    And why? Blizzard even said the mechanic was stupid because of the ramp up time. Why should Tauren be penalised to others who don't have a mount. You haven't given me an actual reason why Plainsrunning should have stayed.

    http://wow.gamepedia.com/Plainsrunning

    Some removal reasons right there. Ramp up time, unwanted pulls and if you stood still it would dissipate and you had to spend 10 seconds ramping it up again whereas with a mount you did not dismount while standing still and to remount it was three seconds. Tell me how that is a good thing. Don't just say "shouldn't have been removed, simple as that". Provide me an actual reason why Plainsrunning should have stayed.

    As for Hunters. "Enhancing the Link". Dude you literally sat there for 20 seconds unless it was a Ravager in TBC in which case you literally threw a trap down since Ravagers had knockback. And even then you could just go tame a Cat in Netherstorm for an easy DPS pet.
    Last edited by Eleccybubb; 2017-06-15 at 12:37 AM.

  12. #3672
    Deleted
    Quote Originally Posted by Eleccybubb View Post
    And why? Blizzard even said the mechanic was stupid because of the ramp up time. Why should Tauren be penalised to others who don't have a mount. You haven't given me an actual reason why Plainsrunning should have stayed.

    http://wow.gamepedia.com/Plainsrunning

    Some removal reasons right there.

    As for Hunters. "Enhancing the Link". Dude you literally sat there for 20 seconds unless it was a Ravager in TBC in which case you literally threw a trap down.
    No, your not seeing the wider picture of alot of these so called little things, it was your very first pet, and most of the time it stuck with you for years throughout expansions since you only had 3 max pets, i could never bring myself to dismiss my pet for a new one because i grew attached to it. now you literally have a fucking zoo of animals and dont give a single shit about because all a pet is for is adding a extra bit of dps to the meter, you actually had to look after it and feed it the proper food. it was an mmo element in an mmo game, that this game sadly isnt anymore.
    Last edited by mmoca138a41cd8; 2017-06-15 at 12:41 AM.

  13. #3673
    Quote Originally Posted by Eleccybubb View Post
    -snip-
    you also are nitpicking at points, "hidden" omg he said hidden not placed. don't be a moron.

    I used to love a lot of the points he included, some needed changes, but they made everything dumbed down, like a lot.

  14. #3674
    Quote Originally Posted by Hav0kk View Post
    No your not seeing the wider picture of alot of these so called little things, it was your very first pet, and most of the time it stuck with you for years throughout expansions since you only had 3 pets, i could never bring myself to dismiss my pet for a new one because i grew attached to it. now you literally have a fucking zoo of animals and dont give a single shit about because all a pet is for is adding a extra bit of dps to the meter, you actually had to look after it and feed it the proper food. it was an mmo element in an mmo game.
    Well that's total nonsense. Considering certain pets were actually better for DPS sometimes. The most common Hunter pet in TBC for example was Cats and Ravagers because of their abilities and high Damage.

    - - - Updated - - -

    Quote Originally Posted by kurtpal View Post
    you also are nitpicking at points, "hidden" omg he said hidden not placed. don't be a moron.

    I used to love a lot of the points he included, some needed changes, but they made everything dumbed down, like a lot.
    But they were not hidden. Don't try and play that card. World bosses in Vanilla were never hidden. Name me one Vanilla Boss that was hidden or hard to find. And there are consistently way more World Bosses today than there ever have been which means more variety. How is that not a good thing over 4-5 dragons and some random Demon?

    Hell Azuregos was guaranteed to spawn in Azshara and Kazzak Blasted Lands.
    Last edited by Eleccybubb; 2017-06-15 at 12:45 AM.

  15. #3675
    Quote Originally Posted by Eleccybubb View Post
    But they were not hidden. Don't try and play that card. World bosses in Vanilla were never hidden. Name me one Vanilla Boss that was hidden or hard to find. And there are consistently way more World Bosses today than there ever have been which means more variety. How is that not a good thing over 4-5 dragons and some random Demon?
    They were there, and they were interesting and hard. sure they weren't "hidden" but when I first stumbled upon one it was a much better feeling than flying to a zone, spamming /1 inv spamming my 4 attack spells and leaving disappointed when nothing appears in my bag.

  16. #3676
    Quote Originally Posted by kurtpal View Post
    They were there, and they were interesting and hard. sure they weren't "hidden" but when I first stumbled upon one it was a much better feeling than flying to a zone, spamming /1 inv spamming my 4 attack spells and leaving disappointed when nothing appears in my bag.
    And I'm glad you have that feeling and I wouldn't ever try to diminish it. But thanks for confirming my point. They were not hidden. But it was amazing to stumble upon them as you said and I get that. A few of the Dragons had multiple spawn points but once you figured out which few places they spawned in you would have people keep an eye out for them.

    Also looking at some of the mechanics and watching videos right now it looks like the barebone minimum of strategy we have today. Wouldn't say Mythic level. But I wouldn't say LFR level either. I mean Emeriss for example. Top people up for the Debuff and run away with the aoe infection debuff and then dispel it.
    Last edited by Eleccybubb; 2017-06-15 at 12:50 AM.

  17. #3677
    Deleted
    Quote Originally Posted by Eleccybubb View Post
    And I'm glad you have that feeling and I wouldn't ever try to diminish it. But thanks for confirming my point. They were not hidden. But it was amazing to stumble upon them as you said and I get that. A few of the Dragons had multiple spawn points but once you figured out which few places they spawned in you would have people keep an eye out for them.
    And usually opposing factions would end up in all out war over the spawns, it wasnt just the exciting of killing the boss itself, it was the absolute carnage that took place in order to kill the boss. dont you miss these so called QoL changes? how doesnt this sound fun?

  18. #3678
    Quote Originally Posted by Hav0kk View Post
    And usually opposing factions would end up in all out war over the spawns, it wasnt just the exciting of killing the boss itself, it was the absolute carnage that took place in order to kill the boss. dont you miss these so called QoL changes? how doesnt this sound fun?
    Funny because we were like that in Mists. We had an all out war on our server for Galleon and Oondasta. Hell we ended up in a goddamn bloodbath for Galleon for 2-3 hours consistently throwing the tag back towards us Horde and the Alliance. Eventually we won the fight but it was total carnage nonetheless.

    Hell last week even though World Boss spawns can be tagged by both factions now there was a goddamn slaughter for Calamir.
    Last edited by Eleccybubb; 2017-06-15 at 12:54 AM.

  19. #3679
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Hav0kk View Post
    because it's one of the many things that were removed from the game that shouldn't have been. it's as simple as that.

    so for one of the many of hunderds of expamples of the pruning that has took place:

    Hunter started without any pet and had a quest to teach them how to tame one, enhancing the link between them. Now they automatically start with one. Same for Warlock and their first demon.

    How is this a QoL change? it added class immersion that has disappeared from the game.
    it was removed before the game even came out, so now you are saying the vanilla dev team were the best, but the vanilla dev team were also fucking idiots?

    look, you would maybe have an argument if it was in the game then removed a few expansions later then you could say "wtf they removed this, bullshit"
    but no it wasent even in launch so stop, you are making complete idiotic points like "wow blizz, removing plainswalking, i loved it, shouldent have been removed, the new devs are ruining the game"

    - - - Updated - - -

    Quote Originally Posted by Hav0kk View Post
    No, your not seeing the wider picture of alot of these so called little things, it was your very first pet, and most of the time it stuck with you for years throughout expansions since you only had 3 max pets, i could never bring myself to dismiss my pet for a new one because i grew attached to it. now you literally have a fucking zoo of animals and dont give a single shit about because all a pet is for is adding a extra bit of dps to the meter, you actually had to look after it and feed it the proper food. it was an mmo element in an mmo game, that this game sadly isnt anymore.
    yes because having to leave your PC for an emergency, or forgetting to bring food to radi causing you to lose the pet you spent hours camping for was "so fun"
    no, ammo, pet food, all were annoying as fucking bullshit mechanics
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  20. #3680
    Deleted
    Alongside that massive list ive just done, here are some more.

    No reforging (too complicated for ppl, let's remove it? -blizzard)

    No gemming (finding a new piece of gear and gemming and and enchanting it it was so satisfying, why did they remove it??)


    No enchanting (we still have enchanting, it's just nowhere near as good as it once was)

    Class/ spec design sucks (rogues no longer feel like rogues, Shadow priests no longer feel like shadow priests etc)

    No PvP vendors

    No world PvP

    No Horde v Alliance city raids

    There's no huge PvP place like tol barad or wintergrasp.

    World quests are just Daily quests.

    No honor or conquest points.

    No Valour points.

    No justice points.

    No exploration.

    No RPG elements left in the game.

    Leveling is absolutely pointless now.

    The glyph system has been removed.

    AP grind is a pointless waste of time.
    Last edited by mmoca138a41cd8; 2017-06-15 at 01:15 AM.

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