Subtlety Rogue was an amazing, incredible, unique, and fun spec prior to Legion and BfA
“All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.”
― Douglas Adams
More skillfull doesnt mean superior. Its was harder, not better.
this argument would carry some weight if not for the fact that Blizzard are working their asses off trying to promote WoW as a viable esport
also just because something is very skillful at the top end of play does not mean it can't be accessible at the lower end. old WoW was incredibly challenging as a competitive game, that doesn't mean that noobs weren't also able to have fun.
i have a lot of fun playing cs:go even though it's hard and i totally suck at it
Last edited by shoegazing; 2017-03-09 at 09:44 PM.
Subtlety Rogue was an amazing, incredible, unique, and fun spec prior to Legion and BfA
“All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.”
― Douglas Adams
If I want a game where all that matters is my skill then I'll play a game like Dota2 or Smite, where it's all about PVP and it's far more polished/balanced than WoW. I play WoW for the MMO aspect. I enjoyed WoW PVP for the same reason I enjoyed Destiny PVP, because I can play to improve my skills, to get better gear, and to eventually pwn people who haven't put in as much time as me so that I can feel it was all worth the time investment.
I think the PVP community left because they realized WoW PVP on it's own just wasn't fun unless there was a way to work towards superiority.
Subtlety Rogue was an amazing, incredible, unique, and fun spec prior to Legion and BfA
“All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.”
― Douglas Adams
Im just saying that a harder and/or more skillfull game is not better by default. I dont like woltk pvp, many others dont like it either (the fact that it was as big a thing as it was back then was more due to the total lack of alternatives, rather then anything else, and the amount of people playing wow), it was more skilfull but way less fun. For me they hit the sweet spot in cata/mop.
"The game took more skill back then" isnt a good argument for the state of pvp. Good doesnt have to mean hard.
good = good players have the tools to differentiate themselves from shit players, classes can be played in different ways with different balances of utility vs damage - for instance wotlk frost mage, some did more damage then others but less cc, some were amazing at cross cc but did less damage then others, trade-offs and choices existed
there are no trade-offs or choices in legion arena when skada/damages is seen as a super useful tool for judging your performance after a game ends
Last edited by Dizzeeyooo; 2017-03-10 at 09:16 AM.
Which season of WotLK are you even referring to and which seasons of Cata and MoP? TBH it's not at all fair to compare the early seasons of an xpac to late seasons. I absolutely hated the first two seasons of WotLK for instance. But the later two seasons are widely considered to be the best in history. Most aficionados would rate the late seasons of MoP 2nd and then Cata is the most popular choice for 3rd place with BC not far behind, and Legion+WoD in a very, very far 5th and 6th.
These are the most widely held opinions on the most active PvP focused sites like Arena Junkies and the NA Arena Forums.
Subtlety Rogue was an amazing, incredible, unique, and fun spec prior to Legion and BfA
“All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.”
― Douglas Adams
Mistweaver Tax noun 1. The effect of both high mana costs, and lack of utility, coupled with requiring specific talent combinations to compete with other healers, while still not being able to compete with toolkits said healers have baseline in any competitive area.
Been playing since vanilla and I can't think of a single period (season or otherwise) that the complaints weren't exactly the same...too much burst too much CC, it's really not unique to this expansion.
Personally my pvp fun ended when they started normalizing gear and skills in pvp.
said this from start of legion thats why i stopped playing.
Subtlety Rogue was an amazing, incredible, unique, and fun spec prior to Legion and BfA
“All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.”
― Douglas Adams
I think this illuminates the problem pvp has right now best. I agree fully, wod mage was horrible in pvp. However, from what i have heard the pve crows loved the playstyle of frost mages in wod (they hated the lack of content and other stuff), for them the class felt super fun to play. And from what ive seen i can only agree.
The game is totally different in pve and pvp. A class that can feel really alive and challenging and great in pve can feel totally shit and useless in pvp. The totally different way pve plays nowadays compared to mop or cata or woltk means the pve designers make the classes fit that, meanwhile pvp hasnt changed at all since TBC.
What? Seriously?
The very example you brought up does make the game better, more complex and causes it to have more depth. Soothing to keep people in combat, cleaning enrages vs warriors, removing grounding totem and spell reflection was a big thing and using it correctly made a big difference.
Do not talk about things you have no clue about.