will they ever add vanilla timewalking? it would be really nice.
will they ever add vanilla timewalking? it would be really nice.
I would guess it's because a lot of them has been changed since Vanilla and some of them does not even exsist anymore (UBRS etc).
You must gain control over your gold or the lack of it will forever control you.
since classic had simpler to understand mechanics it would actually suit LFR/timewalking very well.
Some of them would be really boring mechanics wise but the real reason is quality. The details of animations/characters/spells/loot everything is from more than a decade ago, with the scaling tech "time walking" anything is pretty easy for blizz but I doubt they want to bother with all the updates to make the visuals look good just for classic wow TW.
Vanilla had a different dungeon structure than later expansions, with many dungeons being a few hours worth of experiance (Strat, BRD, Maraudon) in comparison to quick dungeons with 3-4 bosses that started in BC. It would be difficult to LFD them while still keeping the "timewalking" (as in, experiance how those things used to be) experience.
Blizzard responded to a question like this.
Basicly, many of the vanilla dungeons are not designed for max lvl players (lvl 60 in this case).
They would be extremly boring with lack of mechanics.
They could probably do it.
Scholomance
Shadowfang Keep
Deadmines
Ragefire Chasm
Stockade
Those are short enough.. am I missing some that are that short, i feel like I am but it's way too early. I'm talking short 3-5 boss instances, none of those 12 boss things.
You clearly havent played a lot in classic... Try decursing 40 people raid without modern addons as a mage while keeping up dps, run away from constant fire, know that you have a 1 in 40 chance of getting a debuff, notice it on time to run out of group and not blow everyone up. Have to kite adds during boss fights as a healer while healing your designated group, keep track of your own stacks of debuffs and know when to run out/los to clear them with no add-on telling you, try to avoid getting toasted by dragon breath by looking up to see the position of the boss and try to guesstimate where the breath would drop, know how to do your class only mechanic that only happens on 1 boss, and I only partially covered first 2 tiers + onxyia so far. Not even gonna get into some of the nightmare mechanics in AQ and Naxx
People don't realize how much simpler everything is now because of the current raid addons. Keep in mind people can't still fucking do mechanics with multiple addons + people in voice telling them exactly what to do. Shit wasn't easy back in classic when every raid encounter/mechanic was new and there weren't addons to hold your hand through the whole thing
was wondering it too, if there's one set of needed dungeon, it's the inaccessible ones
They don't get the current times walking models to work, so maybe they should focus on fixing bugs and correcting scaling before they add a new time walking.
No. Just no.
Mechaniscs were easier. You had no external tools to help but the core mechanics were very basic (kick/dispell/run away and almost nothing more).
Fights were hard but not complex.
Moreover, we're talking here about dungeons. So nothing to do with 40-people management or anything you talk about...
Stockades timewalking! Awww yisss
Seriously though, I think it's because they already revamped and used some of those dungeons as max level dungeons in Cata and MoP.
Many of them have been rewamped and it would be more apt to call most of them Cataclysm dungeons.
Furthermore, they don't mave "max level" heroic versions, so they would have to scale to any level ranging from 15 to 60, which I guess they can't be arsed to do.
oh dear god no, just no.