My idea is even better; Don't waste resources and time pandering to people mentally stuck in 2004 when the game could be moving forward.
You people have your private servers to cirklejerk on about how "so much better!!!" the experience is...
As someone who has played on "static" realms for Vanilla, TBC, and Wrath, I can assure you, you end up HATING that your mounts are not account wide, there are no heirlooms, walking til lvl 40 is not as fun as it sounded, and life without TMog is hardly a life. While your idea would be intriguing for a few months (at best), you will ultimately come back to retail for the achievements, unlimited gold, and god-like abilities of your class.
He guaranteed it guys, no possible way it could fail!
"I don't contemplate, I meditate, then off your fucking head" -Kendrick Lamar
"If you have no sauce, then you're lost. But, you can also get lost in the sauce."-Gucci Mane
"I'm too drunk to taste this chicken"-Colonel Sanders
Sorry if you don't simply understand my first post I'm not gonna bother detailing it any further, I think everything I said is self explanatory and pretty easy to comprehend?
If you stay in vanilla you stay in vanilla that's it.. the patch you play is always the last one that blizzard made for that expansion.. so whatever items, content, quests were in the last vanilla patch.
I'm glad it isn't going to happen legacy servers don't make sense sorry
Latest patch of the expansion? So right off the bat, you make the majority of legacy content obsolete. Aside from Vanilla (and even there you had ZG and some other stuff), you had catchup mechanisms in each expansion that allowed people to skip previous raids. And yay for the idea that Blizz should maintain 7 other versions of the game on top of the current one. The shareholders will love it, especially for a game that's bleeding subs like WoW.
In a blizzard meeting somewhere...
X: "Lets go over the latest figures for content eng.."
Y: "We should keep servers going for 7 expansions, add support for all of them, fragment the playerbase, add a whole new system in to support it. Someone guaranteed that it'd bring millions of players back".
X: "Great idea. You are CEO now. Make WoW great again!"
No way that's happening any time soon. A good amount of players leave during the end of an expansion and now you suggest that we prolong that forever? All that's going to achieve is eating up a lot of money to develop this new system which is then going to be more or less deserted as no one likes last-patch-of-the-expansion-purgatory.
Just had the best idea for legacy servers - Blizzard read this quick!
Don't ever waste your money on creating them.
Best Idea they could ever hear.
As a vanilla-player it still baffles me why anyone would prefer to play the classes like they were back then with the flow we had back in the day.
IMO the only thing that disturbs me with post-cata content is the leveling speed; which quite honestly is just too fast to experience the whole deal.
This has the same consistency of the items I leave in the toilet.
Blizzard could sell legacy accounts which would be the ones you login into storyline mode.
Different wow account than the regular wow, you would only need to download the missing content if you want to play on your legacy account.
Blizzard could also drop subscription cost if you just play on your legacy accounthe that would incentivate lots of people to play it. Like $9 a month +$35 for the legacy expac in US .. or $20 a month if you want both wow versions, or just the normal $15 if you only want the normal wow.
Blizzard could also allow people to transfer your character from storyline to the normal server once you reach max level and if you have the last expansion and it's subbed.. because many people grow an attachment to the character so I know many would love to continue the progress into the current expansion.
This mode would allow people to experience older content exactly the way it used to be and the story progressed, its not only for those who wanna play older expansions but also for those who want to progress as the story and wow evolved.
Last edited by iNUKE; 2017-05-24 at 01:29 PM.
i had a better idea, dont open legacy servers, and stop making 50 threads a week about it.
I seriously don't think staying in one era, one expansion, for such a long time will be healthy for the game, and as many others have said, will get dull/boring super fast. We had 14 months of Siege of Orgrimmar.... imagine 14 months of Vanilla end game. Now imagine 3 years of it.
Problems with WoW: No server communities, too much cross-realm crap, too many raiding difficulties, guilds don't matter anymore.
Fix it: Limit server transfers, merge more servers, reduce raiding to 2 difficulties (N/H, 10/25), bring raiding back to guilds again (limit # of cross-realm players in your group). #MakeWoWGreatAgain
The problem with this idea is that you heavily start to seperate the playerbase into all kind of different versions of WoW, which gets even worse when you have multiplide realms for it. And it sounds like it will cost Blizzard a lot to implement these wishes.
The 'best' idea is just to have seperate servers for each expansion being locked on the latest patch, with some progressive realms aswell. I doubt that this is expensive to do and it could bring in some profit, but the problem is that Blizzard doesn't like the idea of hurting the retail servers by pulling away its playerbase. This idea is best suited when WoW has ran its course and remains on maintenance mode, with no new content patches.