There is no but to what I was talking about. As for being 66% random that is also not the case. Tier 2 has two options and tier 3 has three options. Each tier provides a non-repeating option. That makes it so it isn't 66% random because the player picks from a larger pool then 2/3rds. At this point you really should just stop trying.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Yup. They said that it wasnt even hard to use since most people just reforged to their best stat. It, unlike now, at least made every piece of gear usable since even a lower quality piece with just 1 of the best stats worked since reforge was a thing.
I only see option 3 as the one who would need it. The first ones relic is probably better then the ilvl. The second one is passable. The third one, well, that is what happens when you go for ilvl over functionality.
Except it's not about "sidegrades". It's quite possible for an "upgrade" to not actually be an upgrade(if for example I get Dark Sorrows and one of the 2 0 DPS holy traits as T2 options and the only "DPS" trait in T3 is Whirlwind damage as a worst case, but there's lots of grey area with combinations of strong base trait + 2 mediocre random ones)
No it isn't. Because the the two random traits are really 5 different random choices. The end result of 2 out of 3 are not straight up random chances since the player picks those. There are really 5 random traits for each relic and the player can pick 2 of those 5. One out of two t2 and 1 out of 3 tier 3. That doesn't translate to a 66% random trait chance.
Each relic has a 33.3% chance of t3 and a 50% chance of t2 traits.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Okay, so being in the top ~4k players doesn't count as serious, fair enough. Also we're 8/9, Avatar just so happened to die on the one night after 450+ wipes where I wasn't available. Unfortunately for you, not a single one of the top guilds(Method, Exorsus etc) uses DKP either.
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T2 and T3 roll random traits. That is 66% of traits(very slightly less because of the base trait locking out 1 T3 option) being random. And the thing is, if they want a system to improve bad relics, they could easily do that without affecting the value of already good ones by just only having the "T3" traits and having the selection there replace the base trait. The problem is their obsession with "2 trait relics", which is only going to cause problems.
If your existing relic is that good then an upgrade with a better primary stat becomes more like a side grade. The NLC adds more factors to consider to what is an upgrade, side grade or downgrade to relics. But it doesn't make it impossible to make an informed decision on them.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Best part of crucible: watching the min/maxers have meltdowns. Personally always hated BiS, progression should be endless, it's an MMO, every time you log on you SHOULD have something to do, glad they're seeing that. Happy I have more to do then raid.
Last edited by Valette; 2017-09-13 at 05:15 PM.
Yeah, how great that a system gets added that negatively affects a minority of the playerbase while making basically no difference for the rest of the playerbase. It could just not exist and the game would be better for it. Legion already has absurd amounts of RNG to keep you "progressing endlessly", Crucible was not necessary on top of that.
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No guild expects 100% attendance, that's insane. Missing 1 raid night in the time I've been in the guild is not a big deal.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."