Originally Posted by
Venara
Nope :>
The german Client responds with english class names for lua functions. Thats why addons still need a localization for class names. See this line:
Code:
local c = RAID_CLASS_COLORS[CML_ReturnToEnglish(class)];
This line seems to be interfering. I'm not that good with addons, but my guess is that since 2.4 this is not a valid code anymore.
Ok then i think i have to change these parts.
Code:
CML_Classes = {
Druid = "Druide",
Hunter = "J\195\164ger",
Mage = "Magier",
Paladin = "Paladin",
Priest = "Priester",
Rogue = "Schurke",
Shaman = "Schamane",
Warlock = "Hexenmeister",
Warrior = "Krieger",
Unknown = "Unbekannt",
Random = "Zufall",
Self = "Selbst zuweisen",
}
into something like this, but i think i'll always overwrite the male version with the femal if i redefine the variable, am i?
Code:
CML_Classes = {
Druid = "Druide",
Druid = "Druidin",
Hunter = "J\195\164ger",
Hunter = "J\195\164gerin",
Mage = "Magier",
Mage = "Magierin",
Paladin = "Paladin",
Priest = "Priester",
Priest = "Priesterin",
Rogue = "Schurke",
Rogue = "Schurkin",
Shaman = "Schamane",
Shaman = "Schamanin",
Warlock = "Hexenmeister",
Warlock = "Hexenmeisterin",
Warrior = "Krieger",
Warrior = "Kriegerin",
Unknown = "Unbekannt",
Random = "Zufall",
Self = "Selbst zuweisen",
}
(dont know if paladin got an extra female name, cause iam not at home so i cant check it)