I ran thru the calulator, and it seems:
Improved Blessing of might - Decreased from 50% increase to 25%
The first of many ret nerfs I'm sure (sigh)
I ran thru the calulator, and it seems:
Improved Blessing of might - Decreased from 50% increase to 25%
The first of many ret nerfs I'm sure (sigh)
Improved Blessing Might is a tier 1 talent, the 50% increase was massive and bound to get changed.
I spokened for sho!
Agreed, but there are already plenty of threads going about on that matter so let's try and keep the whining isolated to one thread .Originally Posted by Basutai
ok wtf is going on with the blessing of might change
blessing of might used to be 350 base ap and with the tallent full 5 points it went to 525. now it is 550 base ap going to 687.5 ap with a full 5 points in the tallent. now idk about you but i call that a buff.
Uhm, where did you get that information (Blessing of Might now being 550 AP base) Meliancill?
http://www.mmo-champion.com/index.php?page=612
there you go ;D have fun kids
Nice.Originally Posted by Blizzard Entertainment
lol ;D however as paladins sit on beta now ill prob make a death knight :'( hate to give up my pally though but i hate prot and holly so if paladins are wors off in wrath like they seem to be on beta then they wont be funn to play anymore hence why play them.
Indeed.Originally Posted by Krekko
Toughness has received a very decent upgrade aswell by the way:
This makes me a happy Retribution Paladin as I usually have two random points tucked away in either Anticipation or Toughness.Originally Posted by Blizzard Entertainment
wait just a second here... let me see somthing
will devine purpos with 3 points stack with that now giving a 10 second kite down to 2 seconds? hehe that could be fun
Reduces your chance to be hit by spells and ranged attacks by 3% and reduces the duration of movement slowing effects by 30%.
Nice. Maybe we can ditch divine purpose from the tree now.Originally Posted by Rawberry
Lmao
Shield Specialization (Tier 3) now increases shield block value by 10/20/30%. (Previously just increased damage absorbed)
Just wanted to say I advocated this change long ago. haha
You realize it's the same thing?
Actually, Mr. Lennon, I CAN imagine a world with no hatred, religion, war, or violence.
I can also imagine attacking such a world, because they would never see it coming.
http://mhkeehn.tripod.com/trashcan.jpg
http://politicalhumor.about.com/libr...s/carville.jpe
For once, Carville was a man ahead of his time.
Ok after talking to a guildie and and looking at other specs of classes. Spriest will give mana back, druid HoTs have a 15% chance to restore mana, rage, energy, ruinic power over 10seconds. Hunters have a mana thing now and i believe he said disc priest will have one too. So from hearing this i think the mana regen will be ok.
It's not the same thing at all. This directly increases the damage done by your Shield of the Righteous. PWND lol.Originally Posted by Tigercat
Yeah, I head already heard about that one. Frankly with the nerf to BOM, and this chance to JOTW, I'll probably put the 5 points in Benediction and use BOK instead of might.Beacon of Light (Tier 11) changed to: The target becomes a Beacon of Light to all targets within a 40 yard radius. Any heals you cast on those targets will also heal the Beacon for 100% of the amount healed.
On a related note though, holy seems to have a HUGE nerf to becon of light.....
* Beacon of Light (Tier 11) changed to: The target becomes a Beacon of Light to all targets within a 40 yard radius. Any heals you cast on those targets will also heal the Beacon for 100% of the amount healed.
Now that doens't seems WAAY crappier then the previous version for raids.... "The target becomes a Beacon of Light, healing all party or raid members within 10 yards for 2000 over 15 sec."
I hope someone posts on the offical WOW forums about this
Mana Regen does not stack.Originally Posted by Yvert
You fail.Originally Posted by Yvert
Why? Because you completely seem to forget the solo, 5-man and PVP aspect of this game - and because you seem to feel that is necessary to start this discussion in a thread while there are already 2 threads active on the matter.
yvert that is not true. they dont have any mana reterns the only 3 things that do are survival hunters ret paladins and shaddow priests and of those 3 they all get the same affect that dosnt not stack. they had there mana retern tallents changed to this
Vampiric Touch: Grants Replenishment mana regeneration buff to up to 10 raid members on dealing damage. .5% of your total mana back every 1 second for 10 seconds
Hunting Party: Grants Replenishment mana regeneration buff to up to 10 raid members on specified shots. .5% of your total mana back every 1 second for 10 seconds
Judgements of the Wise: Grants Replenishment mana regeneration buff to up to 10 raid members on Judging. .5% of your total mana back every 1 second for 10 seconds