After listening to the outcries from the ret community in response to the most recent incomplete patch notes i decided to post a few ideas for funsies.
Mana - With the loss of SA, ret mana return has nearly disappeared. We're talking OOM after a handful of "rotations". It has been noted via blue posts the planned way to restore mana return is via JotW. The problem here is, the amount returned from said talent would need to be roughly 22% in order to return the same amount of mana (assuming the mob has absolutely no aoe) gained from pre SA nerf. Keep in mind that on fights such as this (think pathwerk) we were already struggling to keep up mana. This puts even more dependency on an ability that is already first and foremost in the minds of ret pallys. One idea that came to mind was not to buff JotW but to give crusader strike the same mana return. This would allow us to gain small bursts of mana multiple times in our "rotation" without certian fears: if we are silenced we can still crusader strike to get mana, if disarmed can still judge to get mana, and would ultimately give CS the added affect ret's have been looking for since the loss of judgement refresh.
Damage - It has been recorded that Ret dps in ptr is laughable at best. "Rock bottom" would best describe it. There are several easy ways to repair this, the first and most obvious is allowing vengeance to stack 5 times. I know this idea was tried out once and rejected but that was before other classes recieved the buffs they currently have on ptr. 6% increased total damage would most certainly help us contend with the others classes in the "2nd bucket" of dps. Another idea, one that would help us establish an actual rotation, is moving the holy talent purifying power to the top 1, 2 or 3 tiers. It has been admited that the goal was to get rets to move into the other trees but frankly there has been no reason to, on the ptr, outside of the str bonus in prot. Something like 17 talents are left over with no further talents to increase dps. Allowing rets to attain purifying power easily would establish a rotation, increase sustained dps, and slightly help our mana issues. 3 birds with 1 stone ;p.
SoB Glyph - I need not list the problem here but i do still have a suggestion. There have been many many recent forums asking for sob recoil to be abolished after the loss of SA. Yes, the idea is to do higher damage than our other seals at the expense of health but with the above problems (like our damage already being low while using our most deadly seal) it just seems like more of a liability than an asset. The recoil has gotten to be pretty hard hitting with plenty of room to go at the current rate of gear growth. An idea that came to mind is: rather than put SA increase on the glyph (which we all know wont be used by anyone) why not make the glyph eliminate or reduce SoB recoil?
Talents - It has also been announced that the current paladin talent trees are incomplete. Prot seems to have been taken care of and holy is virtualy, now, without complaints. Ret is still lacking on a fairly big level. Yes, we would love to just throw all our talents into the one tree and walk away happily out dps'ing the world, but that is a far reach from the current state. I failed here to even form concrete ideas, just things that would be nice. An added affect on CS would be lovely, something to buff the damage from RV perhaps. Others have suggested moving into the holy tree for things like improved int but honestly with the way ret pallys are geared what good would that possibly do? We have very good talents to help in pvp but again, this post was designed for the ret paladin raider. Anyways, i posted these ideas in the hopes of getting some sort of response that would hint at the direction ret paladins are to be carried (hopeful that direction is not "to the ground).