WIP, started yesterday still plenty of stuff left to fix
Primarily made for my Prot warrior, it "works" for other classes aswell, but it's lacking several core parts for that.
in-combat, 5man
in-combat, 5man - explained:
1) Prat
2) Omen
3) Grid (don't mind how fugly it is right now, need to redo buffs positioning so I can expand the grid frame in 10mans, looks beautiful in 25s)
4) Buffs (SBF)
5) Debuffs (SBF)
6) TinyThreat
7) Tidyplates: Threatplates, a must-have for any tank, or aoe happy dps
8) DXE-pane
9) DXE-bars (Long duration)
10) DXE-bars (Short duration)
11) rage/powerbar
12) target, as a tank/dps this is my primary focus so I've made it big, and fill'd it with important stuff (Percentage, when is he gonna transition, power bar (LDW mana bar anyone?), and a portrait which I'm considering removing though
13) target buffs, I've disabled debuffs as I have no need for them ,but whenever the boss gets a powerup I definetly need to see it so I can consider a/which CD to blow
14) Focus target + Focus targets-target (only shows health & name, primarily used for stuff like LK-defile target)
15) targets-target, so that I can see who the boss is hitting instead of me
16) Player frame, only shows current health with a matching healthbar that changes color depending on my health level - am I topped off, or should I consider a CD?
17) duh ! Bartender, usually I only show 12-16 abilities and the rest are hidden, but as a prot warrior it justs feels like the right thing to have them all shown down there
18) MSBT, I have a notification window center-top for +/- combat, and debuff gains, the frames outgoing dmg (doesn't show dots or any other clutterish info like that ougoing heal for 200 from some proc/talent, and then I have incomming shown around where my DXE bar (need to fix position) I don't show hots, only incomming dmg (think I turned dots off, not sure) and incomming heals, not overheals, and I've also turned spellnames off to avoid clutter.
19) Bgminimap, lua coded minimap that also tracks my AP(Vengeance , FPS & MS
20) (not shown on pic) Power Auras;
1) Sunder armor (effect, not spell, so Faerie fire for example will trigger it too) 1 stack
2) Sunder armor (effect, not spell, so Faerie fire for example will trigger it too) 2 stacks
3) Sunder armor (effect, not spell, so Faerie fire for example will trigger it too) 3 stacks
4) -10% physical damage done active on enemy target
5) -20% attack speed active on enemy target
6) Thunderclap off CD, only shown in-combat/trash
7) Rend present on enemy target, only shown in-combat/trash
- Any feedback much appriciated