http://i.imgur.com/S3oj5.jpg
Should skin my buffs aswell some time I suppose
Scrapped my old UFs and am trying STUF out.
Solo - http://i55.tinypic.com/2jfmwkz.jpg
Party - http://i55.tinypic.com/5vafph.jpg (The 10~15 numbers on top of the target frames are now disabled after finding out wth it was)
Will be aligning buffs, casting bars and changing grid up to be in line with the UFs. I'm still debating on adding the Castbars to the UFs themselves.
Not to mention I need to update a lot of addons for 4.1 :X
I'm also having issues with Kgpanels resizing themselves after exiting the game and re-entering... any ways to fix this? Cause I'd love to have a 1-2pixel border around my frames.
About kgpanels, i know how it is. That's why i scrapped it and started to use oUF - hard coded frames are better (especially because you can make them sized correctly with the ui scale).
Also, GIEF FONT, and fix the size of the target's name.
Edit: Is it Charriot Deluxe??
Last edited by Coldkil; 2011-05-18 at 09:23 AM.
http://imageshack.us/photo/my-images...811025406.jpg/
2nd pic to show where my focus is, just above enemy and my health bar.
out of combat, dbm testing so you can see where my timers are and
in combat, showing msbt and my combo points are down inbetween my target's and my own health bar.
Debuffs are on the top left, similarly arranged to the ones on the right (buffs) both grow inward from the edges in two rows of 15.
I dunno, I like it Try to keep all my utilities around the edges so I can keep a clean space in the middle to keep awareness of my surroundings.
I need to find something to replace the stock health bars over peoples heads though, I flubbed them up a while back when I switched to the newer version of pitbull and havent gotten them to work since. :/ Doesnt really matter cept for looks, the stock bars over enemies dont really match all my other addons in that sense.
Last edited by mezmir; 2011-05-18 at 10:03 AM.
Font is Homespun. I think the font size on the targets name is 15 or 20... 10 is too small, but I'll see what it's currently at and size it down accordingly.
If I was better at LUA I'd move to oUF, but alas... I had to have my husband code my HP/MP lines and even they don't work completely correct. I may download a premade frame, go in and see what the meat of it looks like and go from there.
function(unit, cache, textframe)
if cache.curhp >= 1000 then
return string.format('%.1fK\nHP', cache.curhp / 1000)
else
return string.format('%d\nHP', cache.curhp)
end
end
I'm not sure why it gives me an error, but is there anything wrong with it?
Thanks, found it
anyway this http://www.dafont.com/homespun-brk.font and this http://www.dafont.com/charriot-deluxe.font are very similar^^ gonna test them as soon as i get home
EDIT: pixel font need to be their correct size otherwise they look ugly; if the standard size is for example 10, every multiple of it will look good (20, 30 and so on). Other sized will lok only screwed.
As for that function, it should be working well, since it does anything more than "if hp > 1000 then write 1k else write normal number". A screen of the error would help much since i can see what is causing it (at least i can give you more help).
Yea, the only sizes that look decent are 10 and 20, but 15 isn't too terrible. Everything else is extremely blurry.
Screenshot of what happens when I first log in and target something. If I detarget and retarget, it fixes it:
http://i54.tinypic.com/2rm09py.jpg
Error:
Date: 2011-05-18 18:14:41
ID: 1
Error occured in: Global
Count: 1
Message: [string "target text3"] line 2:
attempt to compare number with nil
Debug:
[C]: ?
[string "target text3"]:2: textcode()
Stuf\text.lua:116: ?()
Stuf\text.lua:271: b()
Stuf\core.lua:1494: CreateUnitFrame()
Stuf\core.lua:1237:
Stuf\core.lua:1234
[C]: Show()
..\FrameXML\SecureStateDriver.lua:83:
..\FrameXML\SecureStateDriver.lua:73
..\FrameXML\SecureStateDriver.lua:137:
..\FrameXML\SecureStateDriver.lua:119
AddOns:
Swatter, v5.9.4960 (WhackyWallaby)
NPCScan, v4.0.3.6
acbCastBar, v10.10.12
acbMirror, v10.10.12
AtlasLootLoader, vv6.03.00
AzCastBar, v10.10.14
Babylonian, v5.1.DEV.130
BeanCounter, v5.9.4960 (WhackyWallaby)
ButtonFacade, v4.0.340
ButtonFacadeCaith, v4.0.64
ButtonFacadePixelSkin, v1.46
Capping, v4.0.005
Configator, v5.1.DEV.282
DBMCore, v
DebugLib, v5.1.DEV.275
Dominos, v1.25.0
DominosCast, v
DominosRoll, v
DominosTotems, v
DominosXP, v
FerousMedia, v1.6
Gatherer, v3.2.3
Grid, v1.40000.1400-beta
GridStatusHots, v4.0.1.2b
GTFO, v4.2.3
InFlightLoad, v4.0.004
Informant, v5.9.4960 (WhackyWallaby)
ingelasrapture, v1.6
kgPanels, v1.5.4.4
lightwellprout, v1.0.2
LoggerHead, v4.0.126
nibPointDisplay, v0.73
nibRunes, v1.0
nibSpellAlertConfig, v0.32 r3
nibWatchFrameAdv, v1.1
OmniCC, v4.1.pancakes5
OneBag3, vv3.3.12
PhanxChat, v4.0.3.120
pHishMedia, v3.0
PocketPlot, v2.12
PoMTracker, v2.73
Postal, v3.4.4
SatrinaBuffFrame, v3.2
SellJunk, v3.0
SharedMedia, v3.0
SlideBar, v3.2.3 (<%codename%>)
stExperienceBar, v3.2
stMedia, v1.0
Stubby, v5.9.4960 (WhackyWallaby)
Stuf, v4.0.009
StufRange, v
TipTac, v10.12.05
TipTacItemRef, v10.12.06
TipTacTalents, v10.11.23
BlizRuntimeLib_enUS v4.1.0.40100 <us>
(ck=51c)
much better
this line - [string "target text3"] line 2:
attempt to compare number with nil-means that somewhere in the code you are comparing a wrong parameter; specifically you are trying to compare a string to a number for the hp, hence the error.
i presume that oif you target something else and during playing it doesn't happen anymore, right?
EDIT: for the fonts, just use outline monochrome.
i just use the bog standard Blizz UI as im too lazy to do anything with mine :P
Last edited by Ryukaar; 2011-05-19 at 04:32 AM. Reason: Changed the link to WoWInterface
@ Coldkil
Homespun was sooooooooo 2009 :P
http://img84.imageshack.us/img84/4042/dpsui3.jpg
I guess it was kinda 2010 too.
http://img155.imageshack.us/img155/5064/casting.jpg
Haven't decided yet if its sill cool in 2011.
Long time reader; new poster. So no working link.
i.imgur.com/P5OpY .jpg
But there's a spaced link to a full size image of my UI!