Thread: Post Your UI

  1. #4101
    Quote Originally Posted by Abazaba View Post
    <snip>

    Currently just a solo picture, but I should have more tonight from a raid. I have been working on my latest layout for a while now. I'm about 99% happy with it. The only thing that I am still struggling with is the background behind my bartender bars.

    Hope you all enjoy. Please leave comments and questions if you have any.

    I was orginially inspire by Velran's UI
    please share if you ever release it.
    Last edited by mmocba105e19de; 2011-05-17 at 05:54 PM.

  2. #4102
    http://i.imgur.com/S3oj5.jpg

    Should skin my buffs aswell some time I suppose

  3. #4103
    Quote Originally Posted by Abazaba View Post
    Currently just a solo picture, but I should have more tonight from a raid. I have been working on my latest layout for a while now. I'm about 99% happy with it. The only thing that I am still struggling with is the background behind my bartender bars.

    Hope you all enjoy. Please leave comments and questions if you have any.
    If you use pixelfonts, make sure that:
    - they are the correct size
    - you don't use standard outlines but only monochrome outlines

    Otherwise they look blurred and fugly.

  4. #4104
    Quote Originally Posted by Lustinus View Post
    Here's mine:

    The base of the ui is WoWLUI (http://wow-lui.com/) but I modified it to my needs.
    How did you put the raid frames in the middle? I tried LUI awhile back but as a healer I like my raid frames in the middle somewhere but I couldnt figure it out
    Last edited by Tercio; 2016-01-26 at 06:54 PM. Reason: image link going to a different host.

  5. #4105
    High Overlord Glittercide's Avatar
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    Scrapped my old UFs and am trying STUF out.

    Solo - http://i55.tinypic.com/2jfmwkz.jpg
    Party - http://i55.tinypic.com/5vafph.jpg (The 10~15 numbers on top of the target frames are now disabled after finding out wth it was)

    Will be aligning buffs, casting bars and changing grid up to be in line with the UFs. I'm still debating on adding the Castbars to the UFs themselves.
    Not to mention I need to update a lot of addons for 4.1 :X

    I'm also having issues with Kgpanels resizing themselves after exiting the game and re-entering... any ways to fix this? Cause I'd love to have a 1-2pixel border around my frames.

  6. #4106
    Quote Originally Posted by Glittercide View Post
    Scrapped my old UFs and am trying STUF out.

    Solo - http://i55.tinypic.com/2jfmwkz.jpg
    Party - http://i55.tinypic.com/5vafph.jpg (The 10~15 numbers on top of the target frames are now disabled after finding out wth it was)

    Will be aligning buffs, casting bars and changing grid up to be in line with the UFs. I'm still debating on adding the Castbars to the UFs themselves.
    Not to mention I need to update a lot of addons for 4.1 :X

    I'm also having issues with Kgpanels resizing themselves after exiting the game and re-entering... any ways to fix this? Cause I'd love to have a 1-2pixel border around my frames.
    About kgpanels, i know how it is. That's why i scrapped it and started to use oUF - hard coded frames are better (especially because you can make them sized correctly with the ui scale).

    Also, GIEF FONT, and fix the size of the target's name.
    Edit: Is it Charriot Deluxe??
    Last edited by Coldkil; 2011-05-18 at 09:23 AM.

  7. #4107

    http://imageshack.us/photo/my-images...811025406.jpg/
    2nd pic to show where my focus is, just above enemy and my health bar.

    out of combat, dbm testing so you can see where my timers are and



    in combat, showing msbt and my combo points are down inbetween my target's and my own health bar.

    Debuffs are on the top left, similarly arranged to the ones on the right (buffs) both grow inward from the edges in two rows of 15.

    I dunno, I like it Try to keep all my utilities around the edges so I can keep a clean space in the middle to keep awareness of my surroundings.
    I need to find something to replace the stock health bars over peoples heads though, I flubbed them up a while back when I switched to the newer version of pitbull and havent gotten them to work since. :/ Doesnt really matter cept for looks, the stock bars over enemies dont really match all my other addons in that sense.
    Last edited by mezmir; 2011-05-18 at 10:03 AM.

  8. #4108
    High Overlord Glittercide's Avatar
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    Quote Originally Posted by Coldkil View Post
    About kgpanels, i know how it is. That's why i scrapped it and started to use oUF - hard coded frames are better (especially because you can make them sized correctly with the ui scale).

    Also, GIEF FONT, and fix the size of the target's name.
    Edit: Is it Charriot Deluxe??
    Font is Homespun. I think the font size on the targets name is 15 or 20... 10 is too small, but I'll see what it's currently at and size it down accordingly.

    If I was better at LUA I'd move to oUF, but alas... I had to have my husband code my HP/MP lines and even they don't work completely correct. I may download a premade frame, go in and see what the meat of it looks like and go from there.

    function(unit, cache, textframe)
    if cache.curhp >= 1000 then
    return string.format('%.1fK\nHP', cache.curhp / 1000)
    else
    return string.format('%d\nHP', cache.curhp)
    end
    end

    I'm not sure why it gives me an error, but is there anything wrong with it?

  9. #4109
    Quote Originally Posted by Glittercide View Post
    Font is Homespun. I think the font size on the targets name is 15 or 20... 10 is too small, but I'll see what it's currently at and size it down accordingly.

    If I was better at LUA I'd move to oUF, but alas... I had to have my husband code my HP/MP lines and even they don't work completely correct. I may download a premade frame, go in and see what the meat of it looks like and go from there.

    function(unit, cache, textframe)
    if cache.curhp >= 1000 then
    return string.format('%.1fK\nHP', cache.curhp / 1000)
    else
    return string.format('%d\nHP', cache.curhp)
    end
    end

    I'm not sure why it gives me an error, but is there anything wrong with it?
    Thanks, found it
    anyway this http://www.dafont.com/homespun-brk.font and this http://www.dafont.com/charriot-deluxe.font are very similar^^ gonna test them as soon as i get home
    EDIT: pixel font need to be their correct size otherwise they look ugly; if the standard size is for example 10, every multiple of it will look good (20, 30 and so on). Other sized will lok only screwed.

    As for that function, it should be working well, since it does anything more than "if hp > 1000 then write 1k else write normal number". A screen of the error would help much since i can see what is causing it (at least i can give you more help).

  10. #4110
    High Overlord Glittercide's Avatar
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    Quote Originally Posted by Coldkil View Post
    Thanks, found it
    anyway this http://www.dafont.com/homespun-brk.font and this http://www.dafont.com/charriot-deluxe.font are very similar^^ gonna test them as soon as i get home
    EDIT: pixel font need to be their correct size otherwise they look ugly; if the standard size is for example 10, every multiple of it will look good (20, 30 and so on). Other sized will lok only screwed.

    As for that function, it should be working well, since it does anything more than "if hp > 1000 then write 1k else write normal number". A screen of the error would help much since i can see what is causing it (at least i can give you more help).
    Yea, the only sizes that look decent are 10 and 20, but 15 isn't too terrible. Everything else is extremely blurry.

    Screenshot of what happens when I first log in and target something. If I detarget and retarget, it fixes it:
    http://i54.tinypic.com/2rm09py.jpg

    Error:
    Date: 2011-05-18 18:14:41
    ID: 1
    Error occured in: Global
    Count: 1
    Message: [string "target text3"] line 2:
    attempt to compare number with nil
    Debug:
    [C]: ?
    [string "target text3"]:2: textcode()
    Stuf\text.lua:116: ?()
    Stuf\text.lua:271: b()
    Stuf\core.lua:1494: CreateUnitFrame()
    Stuf\core.lua:1237:
    Stuf\core.lua:1234
    [C]: Show()
    ..\FrameXML\SecureStateDriver.lua:83:
    ..\FrameXML\SecureStateDriver.lua:73
    ..\FrameXML\SecureStateDriver.lua:137:
    ..\FrameXML\SecureStateDriver.lua:119
    AddOns:
    Swatter, v5.9.4960 (WhackyWallaby)
    NPCScan, v4.0.3.6
    acbCastBar, v10.10.12
    acbMirror, v10.10.12
    AtlasLootLoader, vv6.03.00
    AzCastBar, v10.10.14
    Babylonian, v5.1.DEV.130
    BeanCounter, v5.9.4960 (WhackyWallaby)
    ButtonFacade, v4.0.340
    ButtonFacadeCaith, v4.0.64
    ButtonFacadePixelSkin, v1.46
    Capping, v4.0.005
    Configator, v5.1.DEV.282
    DBMCore, v
    DebugLib, v5.1.DEV.275
    Dominos, v1.25.0
    DominosCast, v
    DominosRoll, v
    DominosTotems, v
    DominosXP, v
    FerousMedia, v1.6
    Gatherer, v3.2.3
    Grid, v1.40000.1400-beta
    GridStatusHots, v4.0.1.2b
    GTFO, v4.2.3
    InFlightLoad, v4.0.004
    Informant, v5.9.4960 (WhackyWallaby)
    ingelasrapture, v1.6
    kgPanels, v1.5.4.4
    lightwellprout, v1.0.2
    LoggerHead, v4.0.126
    nibPointDisplay, v0.73
    nibRunes, v1.0
    nibSpellAlertConfig, v0.32 r3
    nibWatchFrameAdv, v1.1
    OmniCC, v4.1.pancakes5
    OneBag3, vv3.3.12
    PhanxChat, v4.0.3.120
    pHishMedia, v3.0
    PocketPlot, v2.12
    PoMTracker, v2.73
    Postal, v3.4.4
    SatrinaBuffFrame, v3.2
    SellJunk, v3.0
    SharedMedia, v3.0
    SlideBar, v3.2.3 (<%codename%>)
    stExperienceBar, v3.2
    stMedia, v1.0
    Stubby, v5.9.4960 (WhackyWallaby)
    Stuf, v4.0.009
    StufRange, v
    TipTac, v10.12.05
    TipTacItemRef, v10.12.06
    TipTacTalents, v10.11.23
    BlizRuntimeLib_enUS v4.1.0.40100 <us>
    (ck=51c)

  11. #4111
    much better

    this line - [string "target text3"] line 2:
    attempt to compare number with nil-means that somewhere in the code you are comparing a wrong parameter; specifically you are trying to compare a string to a number for the hp, hence the error.

    i presume that oif you target something else and during playing it doesn't happen anymore, right?

    EDIT: for the fonts, just use outline monochrome.

  12. #4112
    Deleted
    i just use the bog standard Blizz UI as im too lazy to do anything with mine :P

  13. #4113
    Quote Originally Posted by Ryukaar View Post
    Been meant to post for a while but didn't really like the screenies I had. Started working on new look so might as well post 1 of the old screenies. Modeled the unitframes to resemble the 1st Mass Effect.
    -Image-

    Got asked for an upload so made a quick compilation of the UI. Here's the link Ryu's ME UI. Instal instructions in the read me file.
    Looks like there has been at least a few interested in trying out my UI, had 23 downloads just as I checked. Any1 that bothered to try it out please send feedback in PM. I'm actually studying UI designing and usability so comments on likes and dislikes are appreciated.
    Last edited by Ryukaar; 2011-05-19 at 04:32 AM. Reason: Changed the link to WoWInterface

  14. #4114
    @ Coldkil

    Homespun was sooooooooo 2009 :P
    http://img84.imageshack.us/img84/4042/dpsui3.jpg

    I guess it was kinda 2010 too.
    http://img155.imageshack.us/img155/5064/casting.jpg

    Haven't decided yet if its sill cool in 2011.

  15. #4115
    Long time reader; new poster. So no working link.

    i.imgur.com/P5OpY .jpg

    But there's a spaced link to a full size image of my UI!

  16. #4116
    Quote Originally Posted by Kesiris View Post
    Long time reader; new poster. So no working link.

    -Image-

    But there's a spaced link to a full size image of my UI!
    There you go.

    Clean and simple, guess you like green :P

  17. #4117

  18. #4118

  19. #4119
    Quote Originally Posted by Ishtara View Post
    @ Coldkil

    Homespun was sooooooooo 2009 :P
    http://img84.imageshack.us/img84/4042/dpsui3.jpg

    I guess it was kinda 2010 too.
    http://img155.imageshack.us/img155/5064/casting.jpg

    Haven't decided yet if its sill cool in 2011.
    Haven't tried it just it looks like i could use it for everything (chat, unitframes, different sizes) so the effect should be good. Have you seen my last layout (1 or 2 pages back)?

    Edit: still to do bossframes lol

  20. #4120
    The Patient ericyeahright's Avatar
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    @Coldkil


    Got a time frame on when you might release your UI?

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