Birgwow - where is the target castbar ?
Last edited by mmoc12bc99bf16; 2014-02-08 at 09:49 PM.
Birgwow, that is one of the best designed interfaces I have ever seen. I almost cried after watching it for the tenth time.
It's hard to tell from the video, so I am unsure, but it seems that the outline on unit frames on enemies and your minimap are more bold than the one you're using for your raid, target and player frame. Or perhaps it's because I see a shadow behind the lines? In both cases, you should keep it consistent. Otherwise, no critique. Please, upload a longer video and pictures too.
My portfolio: https://www.caglararaz.com/
Oh well.. until someone starts complaining then!
While I think you are being way too generous, I accept your compliment Here's a dungeon run just for you!
And yeah thanks, I didn't have any borders on the player/target/party frames. Made it look prettier in dark environments but almost invisible in bright ones..
Anyone have tips for a fun way to show spell procs? Not quite satisfied with the snowflakes and comet.
Really nice work Birgwow. I love pretty much all of it. :P
I particularly like the castbars - sweet idea.
May I suggest using a monochrome outline on the pixel fonts?
Keep up the good work
Last edited by mmocba105e19de; 2014-02-09 at 03:12 PM.
It's been years since I've changed anything on it
http://postimg.org/image/5932usw8t/full/
Last edited by mmocba105e19de; 2014-02-09 at 03:12 PM.
For some reason creating new files inside the statusbar folder doesn't work for me so I replace an already existing file with the contents I want in it. You can do this (open and edit .tga files) with photoshop or gimp (free).
Delete the textures inside, change the size to your liking, create a new layer and paint/paste whatever you want. Then overwrite the current file and use that name when you choose your statusbar ingame. This should work with any unitframe addon that let's you customize your statusbars.
My very simple UI, still using a lot of design ideas like target castbar and centered unit frames from Kripp's UIs when he played. ElvUI as a base, bigwigs, weak auras, gnosis, skada and affdots are the only addons I'm using in a raid. Memory usage is so high in the image because weak aura options and elvui options add on a combined almost 50 megs when they aren't disabled.
I don't like showing bars but I also feel like showing bar one is pretty mandatory with fights like Amber Shaper existing which is why I have the extra spell cooldowns weak auras dynamic group on the left side showing CDs I can't show on my one action bar. So far it's working out ok. I'm using three profiles depending on the class I'm on. I have a healer setup with smaller unit frames and a bit larger raid frames. I also have a tank setup showing two action bars instead of one. I've put some images of all three below. Raid frames aren't actually all purple they just show as warlock being the only class for testing purposes.
Dps UI:
Tank UI:
Healer UI:
I know a lot of you guys don't seem to like Elvui but it's just easier for me. Custom texts are much simpler than SUF and every part of a unit frame isn't a separate entity like in Pitbull. Certainly lowers the customization but makes it easy to do something simple like this. Debuffs and buffs are incredibly simple to set up if you want to also with some predetermined filters. Also not sure why things look blurry, they are certainly not blurry in game.