Out of Combat
What my UI Looks like In Combat minus my Tell Me Whens and DBM Timer.
Out of Combat
What my UI Looks like In Combat minus my Tell Me Whens and DBM Timer.
I've seen some people with a pretty border around their DBM bars, how is this possible ?
- I made the banner, so feel free to copy and share!
I use Quse Boss Styles (works with DBM or BigWigs) and then edited the LUA file to put a border around it. It might (should) be possible to simply edit DBM directly to add a border, but I couldn't find where. Besides, the upside of using a standalone mod like Quse and editing that is that you don't need to reapply edits every time DBM is updated.
That is not dead which can eternal lie.
And with strange aeons even death may die.
It's also possible to attach textures for border or background with Kgpanels onto the DBM Bars. This solution might be easier for people who are not familiar with LUA.
This is my UI that I have been working on for some time. I think too many UIs these days are built to look modern and contemporary, which isn't really in keeping with the game or the genre, so my UI is based around a fantasy theme with a few modern twists, and keeping it as close to "fantasy" as possible.
Heavy use of Weak Auras, Shadowed Unit Frames and KGPanels plus some others. Its not completely finished but virtually done and will be the UI I use in WoD. Any questions let me know.
So it's really not my style at the moment, but I just like it. The idea behind it is very very cool.
Which font do you use?
Hey Snichy,
How'd you get the middle section (Player & Target Frame) to look so awesome. I'm wanting to rebuild my U.I. and I think that looks amazing. Any chance you could work on a Monk (Brewmaster specifically) or give me the files and information so I could try?
It looks epic.
snitchy: impressed that you've more-or-less successfully integrated square and round elements together. Not an easy thing to do.
Thanks for all the good feedback guys. I will release it at some point but theres a few little elements im tinkering with first to get it just right, e.g. positioning and symmetry etc and some things dont quite align properly. There no reason why it cant be amended slightly for other classes
The effects are all WeakAuras2, whilst the artwork is imported using KGPanels (obtained from the Blizzard WoD website with some help from Photoshop!)
i.imgur.com/JiX1dR0.jpg
elvui + weakaura + dbm + recount + tellmewhen. kinda simple and i like it
I like it a lot. The artwork is really nice, fits well with the genre as you said, and nice effects. Good work!
My only comment would be that the unit frames etc are insanely high up on the screen. It would totally rule out having the camera any closer than it is in your video. This feels like a non-HUD design pushed into a HUD layout.
Thanks for the positive comments.
I can see what you mean, but its the way I play as I like to have everything as close to the centre as possible so I don't miss any procs, dropped debuffs, low health etc and my eyes dont have to stray too far from the action. Its a fine line getting a HUD-type display with all the information available without it feeling too convoluted but for me personally I feel like I have achieved it (to my tastes anyway!) and as we all know, UIs are very personal to the individual.
I have tried playing with important UI elements on the edge of the screen and whilst aesthetically it may look better, logistically I feel more comfortable having all the information front and centre even if sometimes it may looks cramped as it improves my performance as well as ticking the "unique and un-common" box.