Currently writing some small mods for screen notifications.
This screenshot shows the low health notification, the gradient is pulsating. Still working on alpha values.
https://dl.dropboxusercontent.com/u/...014_223824.jpg
edit: for clarification, this is the peak of the pulsating gradient. Normally it isn't that intrusive.
Last edited by Lyn; 2014-11-10 at 10:50 PM. Reason: clarification
— oh, honey.
@mikkis2k - I don't recall Lyn ever sharing the original incarnation of his GW UI so I wouldn't be surprised if he didn't share this new version.
@Lyn - Awesome work you've been doing. It's not quite the kind of UI I'm accustomed to, but both your old and new GW UI are saved in my "UI Inspiration" folders. You use your space mostly wisely and I always enjoy a few simple textures being in the mix to turn something simple into a more graphical UI.
Lyn........
In the top center those two dots look like the eyeballs of a bald gnome with big ears...once you see it...you cannot unsee it...
Also, perhaps the notifications don't need to be around the entire edge of the screen...maybe just the bottom half.
To me, when its being shown on the top half it makes it seem like you are looking through a window at your character, but if its just the bottom half its like your own body is bleeding.
Just a thought
<3
Ish
I like the DBM look, but I feel the whole offset frames thing looks weird on the map, unitframes, and nameplates. Might look a bit less odd if they were a bit less transparent?
Inspired by tempest420 i made this mage ui... Suggestions/criticisms are welcome!
Out of Combat:
i.imgur.com/3W8rId0.jpg
In Combat:
i.imgur.com/bFA4wCR.jpg
Its a WIP!
Its simple, im using Bartrender4, kgpanels and WeakAuras... just import textures!
I find it kind of funny that you have these extremely fancy customly textured unit frames, and then the default blizzard border around the minimap. It does make it seem a little out of place.
Im new at interface building... if someone wants to help me add me on skype: savioasf
thx guys