- i'd cut the hp values; better to have them truncated/rounded so they will have a fixed width.
- is the font shadow OUTLINE or THINOUTLINE? I like more the second (personal preference though)
- you absolutely need to tell me how to do that merged borders
Anyway, good work as always
Non ti fidar di me se il cuor ti manca.
Last edited by mmocba105e19de; 2013-02-04 at 03:16 PM.
Thanks, always wondered if that kind of borders would suit my ui....it reminisces of tuk/elv anyway and i want to detach from them.
Non ti fidar di me se il cuor ti manca.
Uhmmmmm, I guess that's one way you could do it if you wanted to make plenty of unnecessary panels :P
Using that process for your unit frames would require up to 8 panels to finish each one when all you really need is 4.
You need one panel for your health bar black outline, one panel for your power bar black outline, one panel for the gray behind both health bar and power bar and then one more panel for the black outline behind the gray panel.
@cold
Regarding the "merged" borders, as long at the panels are on the same strata they will merge visually when you try to overlap them.
On the party frames for example, each one has 3 panels.
panel 1: black @ strata 3
panel 2: gray @ strata 2
panel 3: black @ strata 1
As long as you keep the same strata scheme for each unitframe, they will visually "merge" when you overlap them.
<3
Ish
That makes no sense to me lol
Last edited by Coldkil; 2013-02-05 at 10:15 AM.
Non ti fidar di me se il cuor ti manca.
What doesn't?
If i would only use 3 panels for my healthbar/pet healthbar it would be an empty space right in the unitframe on chars that dont use a pet or when i don't have mine up
Now i use 3 panels for my healthbar and 3 panels for the pets healthbar which are anchored and parented to Stuf.Units.Pet, so when there's no pet up they aren't visible.
I have an idea for my unitframes. Though it's too soon to share anything (i have to put some work on it) but i hope i can do what i have in mind. Obviously it's about borders.
Non ti fidar di me se il cuor ti manca.
Last edited by mmoc48efa32b91; 2013-02-05 at 01:07 PM.
Morning zorkie
My s/o just started playing wow and I downloaded your Ui for them because they had played D3 before playing wow and they love your Ui
It made it a lot easier for them to pick up the new game
Question, on the bottom set with the opal-esque health orb, what is the animation for that one?
My first impression (other than loving the red chocolate) is that the opal orb doesn't need those white whispies in front, they degrade the quality.
It could just be because its a still image of something animated, but the background is so beautiful that I think the cloud overlay is over-complicating the orb.
<3
Ish
@Ish
Animations are premade. I cannot change them. They are kind of like small videos.
The animation id for the planet is 31 in the config. http://code.google.com/p/rothui/sour...config.lua#743
Last edited by mmoc48efa32b91; 2013-02-05 at 06:21 PM.
Here's the concept i had in mind - no time to code yesterday so i used the image Rusk provided me. What do you think? Hopefully today i'm going for some coding and a new layout. I really like the connected borders, but i don't want to lose the minipanel on player/target.
EDIT: i realize it's not a very visible thing :P
Non ti fidar di me se il cuor ti manca.