Been working on my next UI using this method for borders for a few days now and it's awesome, thanks alot for the tip!
I do end up with ALOT of panels tho haha
So far im done with castbar,target castbar,mirror, unitframes (player, pet, target, focus), minimap and i am up at 47 panels already, its going to be around 100 if i decide to go with stuf's raid frames instead of grid and when im done with the chat/skada windows.
I sure am glad that kgpanels barely eats any memory;p
Ah right sorry. I miss read that
You can download my old UI here. Just go into DBM Core and copy over the DBT-Template.XML into your current DBM Core folder.
Still have a few adjustments to make. The UI is mainly Stuf, weakauras, bartender and skinner.
http://i.imgur.com/0yZEFON.jpg
Thanks to Kait(I forgot the rest of your name :/) for your Kait auras. I stole 1 or 2 textures to make my orbs huehue. Also the image isn't posted in tags because it's way too fucking big.
What's done so far, think i should add a shadow to each frame like bOOURNS has?
Last edited by mmocf4ab73a1dd; 2013-02-11 at 10:32 AM.
Uh, Minimap buttons cba to organize, it's really something REALLY REALLY minor for me lol. Also the action bars just personal preference, I like the way they're "organized" in the corner. Could make the padding/sizing neater but I'll do that at a later date and the only thing that is really out of place there is the stance bar + mount bar. It really just serves as a reference to what is bound to what.
The (...) in the middle means I'm out of combat, when I'm in combat it turns into a VS.
Also a little update. I made it when I'm in combat for a lightning sphere to orbit my health sphere, and when I target an elite a skull floats around the target sphere :>
I love weak auras.
very neat ! mine always tend to be a mess, especially in vanilla.
another of you're older ones ... this one was amazing !
http://i27.tinypic.com/e9su8i.jpg
Sharper borders make a sharper UI.
The whole point of a border is to graphically make it clear when an element ends.
If the element and its border doesn't create a decent contrast, then you may as well not have the borders.
These may work for your Unit Frames, which are relatively bleak; but they do not work for the very dark bottom panels.
Last edited by Cowt; 2013-02-13 at 05:17 PM.
I suggest not using any shadowing as well.
In-fact...I don't even like the use of that particular texture on your health and power bars.
The actual height of your bars is already so short that any shadowing inside the bar makes it appear even smaller.
Add to that the overlay of the text, you don't get much visual representation of the bars.
I would rethink the texture choice and go with something a bit more 1 dimensional.
Side notes: Remove the spacing for the debuff icons so that it mimics the buff auras and remove the shadow on your castbar text
<3
Ish
I think people need to stop stating their opinion of personal taste as fact. If people want to use a different borders or shadows let them. Just because you prefer a more defined border or different textures doesn't mean it's crap and needs to change, it's their UI and they spent the time to make it, so it's obviously something they like and want it to look that way.
If everyone just did what someone else prefers then no UI would be unique and they all would look the same. I stopped posting because after a while of using people's suggestions things quickly turn into someone else's UI and not something I created and wanted.
Now I do support suggestions of placements and overall consistent look to a UI, but suggesting different textures or borders because your own taste is different is just plain stupid.
Are you trolling right now???
He ASKED people for their opinion...
I didn't tell him WHAT texture to use, I suggested he try a different type of texture in order to make the smaller health bars a bit more prominent.
I gave him a reason for every suggestion I made other than the side notes, and those don't need a reason b/c they are in reference to design consistency.
I don't think you're quite grasping the purpose of this thread.
Tree, sorry in advance for the derailment that is going to ensue.