Are you using rActionButtonStyler with it? rActionBarStyler does not add any graphical stuff by itself
Are you using rActionButtonStyler with it? rActionBarStyler does not add any graphical stuff by itself
Got a LFRaid shot.
I finally desaturated the non-player debuffs on target. (and the targets buffs which I need to fix). Switched to big-wigs and skinned them like I did DBM.
Higher Quality Screenshot
Last edited by mmocba105e19de; 2013-04-02 at 09:16 AM.
Hi guys, unfortunately I don't have this UI setup anymore, I'm now using Skullflowers UI which is pretty awesome (for my needs). Sorry!
http://i.imgur.com/iIxS0Y6.jpg
Last edited by Varna; 2013-04-04 at 08:51 AM. Reason: Added UI Screenshot
What you are seeing here are the default Blizzard borders around action buttons. You can Masque or rActionButtonStyler to add borders that match your liking.
Basically sth like this can be done with rActionButtonStyler:
http://s.cdn.wowinterface.com/preview/pvw57053.jpg (Quse UI) or
http://s.cdn.wowinterface.com/preview/pvw57681.jpg
Last edited by mmoc64d2313849; 2013-04-02 at 05:21 PM.
Working on adding some boss frames to my UI (still trying to learn oUF). Are there any kind of special features they need?
Ganaza is that Elv UI base? Or just various addons put together?
p.s. referring to post #9143 I can't post links or images yet :-(
yeah it is
source sans pro
i get it from within touchys media addon - http://www.curse.com/addons/wow/touchys-media
Working on another UI, here's a weakauras I'm trying out for my holy power/chi tracking.
Ever since I added the first model every time I try to change it by hitting the choose button I get this lua error and can't figure out why since it worked the first time.
Code:Message: ...terface\AddOns\WeakAurasOptions\WeakAurasOptions.lua:6503: Usage: <unnamed>:SetModel("file") Time: 04/03/13 11:32:40 Count: 2 Stack: (tail call): ? [C]: in function `SetModel' ...terface\AddOns\WeakAurasOptions\WeakAurasOptions.lua:6503: in function `Open' ...terface\AddOns\WeakAurasOptions\WeakAurasOptions.lua:8210: in function `OpenModelPick' ...face\AddOns\WeakAurasOptions\RegionOptions\model.lua:35: in function <...face\AddOns\WeakAurasOptions\RegionOptions\model.lua:34> (tail call): ? [C]: ? [string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5> (tail call): ? ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:799: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614> (tail call): ? [C]: ? [string "safecall Dispatcher[4]"]:9: in function <[string "safecall Dispatcher[4]"]:5> (tail call): ? Interface\AddOns\Skada\lib\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire' ...Skada\lib\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:28: in function <...Skada\lib\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:25> Locals: <none>
One note. Boss frames can have an additional alternate powerbar. You should keep that in mind. (Onyxia (BWD) and Deathwing got one for example)
Some bossframes have a health, power and an alternative powerbar. If you need a power tag that supports both UnitPower und alternate UnitPower you can check my boss tag. It will show the alternate power value in blue color.
Code:--boss power value oUF.Tags.Methods["diablo:bosspp"] = function(unit) if UnitIsDeadOrGhost(unit) then return "" end local str = "" --power value tracking (show percentage if max power > 0) local pp_max = UnitPowerMax(unit) if pp_max > 0 then str = str..oUF.Tags.Methods["perpp"](unit).."%" end --additional altpower tracking local ap_max = UnitPowerMax(unit, ALTERNATE_POWER_INDEX) local color = "0099ff" if pp_max > 0 and ap_max > 0 then str = str.." (" end if ap_max > 0 then local ap_cur = UnitPower(unit, ALTERNATE_POWER_INDEX) str = str.."|cff"..color..("%s%%"):format(floor(ap_cur/ap_max*100)).."|r" end if pp_max > 0 and ap_max > 0 then str = str..")" end --return "93% (|cff"..color..("%s%%"):format(30).."|r)" --debug return str or "" end
Last edited by mmoc48efa32b91; 2013-04-04 at 12:04 PM.