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  1. #1

    0/10/61 vs 12/0/59

    So, what are the main benefits/losses between 0/10/61 and 12/0/59
    thanks sexy's

  2. #2

    Re: 0/10/61 vs 12/0/59

    Well...
    All I can say about the blood talents is that:
    Bladed Armor only give a certain amount off AP, better gear only give's a minor upgrade so it scales poorly.
    Two-Handed Weapon Specialization is nice but if I remember right after reading a post on EJ it's "almost" the same as 2point in necrosis.

    Frost:
    Having a bigger RP pool makes it allot easier (at least for me with 4 pieces off T7.5) to not over cap my RP.
    The imp icy touch is an improvement but as unholy we rarely use icy other then we need to re-apply the dot (if SS glyph fails to renew or at engage).
    Black Ice is frost version off bladed armor but compared to Bladed Armor is scales allot better.

    That's how I see the builds, it's not maybe the hard math answer you where looking for but.
    If you got BiS from naxx I would go with 0/10/61 but if only in starter gear then 12/0/59.

    Atm all we can do is theorize while we wait for our gear to drop so we can put real numbers on all builds.

  3. #3

    Re: 0/10/61 vs 12/0/59

    12/0/59 is better with lesser gear. With BiS Naxx gear, both specs will do similar dps. As you gear into Ulduar gear, 0/10/61 will pull ahead due to scaling. Main problem being that Bladed Armor won't really scale.

  4. #4

    Re: 0/10/61 vs 12/0/59

    The reason I'm stuck with 12/0/59 is AOE threat issues with 0/10/61. With 12/0/59 I can spam DnD on every CD and not pull aggro, with 0/10/61 I tend to die more often.

  5. #5

    Re: 0/10/61 vs 12/0/59

    then your tank sucks.

  6. #6

    Re: 0/10/61 vs 12/0/59

    Quote Originally Posted by Arochanox
    then your tank sucks.
    i agree threat should never be a problem in wotlk. even in blue gear i could hold aggro on fully best in slot dk dps who was trying to take aggro because i said he couldnt haha.

  7. #7

    Re: 0/10/61 vs 12/0/59

    Quote Originally Posted by Fearlezz
    The reason I'm stuck with 12/0/59 is AOE threat issues with 0/10/61. With 12/0/59 I can spam DnD on every CD and not pull aggro, with 0/10/61 I tend to die more often.
    I was afraid of aggro issues with 0/10/61 as well, but it hasn't been a problem for me at all.
    Side note: DnD every CD? I hardly use DnD at all in Ulduar. Razorsacale is about all I can think of atm. Ulduar is definitely not an AoE zergfest like Naxx.
    Quote Originally Posted by kumduh View Post
    @Wingwraith: You can haz a point too, but only because you admit you're a tool!

  8. #8

    Re: 0/10/61 vs 12/0/59

    Yea, can't say anything more than has already been said. 0/10/61 is my spec, it scales nicely and goes well with the 7.5 bonuses as was already mentioned, the only thing I can't make up my mind on is whether or not to use the glyph of SS for random refreshes, or the pestilence one and eat a bad rotation every once in a while for guaranteed uptime. Im currently using the pestilence one, but needing to be extremely mindful of what my death runes are being burned on is somewhat annoying.

  9. #9

    Re: 0/10/61 vs 12/0/59

    I would be careful if your having issues with threat and make sure your not in frost presence, any tank worth his sword/shield or 2hder should be able to keep off dps these days, I can hardly even be touched using my Blood Build. I run with a BiS 0/10/61 and rarely do we see issues at all with threat being pulled.
    Steaküms 85 Warrior
    Éxpletive 85 Hunter
    Totums 85 Shaman
    Wholemilk 85 Paladin

    "Our character is what we do when we think no one is looking"

  10. #10

    Re: 0/10/61 vs 12/0/59

    Quote Originally Posted by Arochanox
    then your tank sucks.
    This.

    I tanked Kara the other day on a lvl 71 DK that's specced deep Unholy (and wearing crappy dps gear with like 15k health). We had 2 lvl 80s dpsing (a Hunter and a DK), and I was able to maintain threat.
    Quote Originally Posted by L2theuka
    "OMG Rock is so OP NERF NERF NERF, paper is fine though" - Scissors

  11. #11

    Re: 0/10/61 vs 12/0/59

    I'm using 12/0/59 and putting 4.5k on naxx 25, and the first ulduar 25man fights.
    On the target dummie, i use to put 3.3k with this spec. I tried 0/10/61 and were able to put only 2.9k. I really didnt like that spec, altough i tested with the Glyph of Disease instead of Scourge Strike.
    My gear is all from Naxx25. http://www.wowarmory.com/character-s...rsong&n=Mojica
    My rotation is: PS, IT, SS, BS, UB, DC (if have RP), SS, SS, SS, DC, DC. These last part with the SS and DC may change due to global cd and stuff.
    I really dont know how to put more dps than that with my gear.

  12. #12

    Re: 0/10/61 vs 12/0/59

    I too have been using 0/10/61 and I'm very happy with it.However I've been trying a new spec since yesterday and it seems very promising:
    http://talent.mmo-champion.com/?deat...0&version=9806

    The only thing I'm not happy about is missing IUP.The movement speed is invaluable for many fights in Ulduar.

  13. #13

    Re: 0/10/61 vs 12/0/59

    Quote Originally Posted by Steakums
    I would be careful if your having issues with threat and make sure your not in frost presence, any tank worth his sword/shield or 2hder should be able to keep off dps these days
    Sword/Shield/2Hander are not a problem, we got a Druid and Warr. While the Warr is good, having a Druid AOE tank Thorim arena trash, Razorscale adds or Mimiron bots sux. We don't have a Pally or DK tank (I switch to tanking spec when we need a 3rd tank), so yeah, I rather run with 12/0/59 so I can go full out on AOE fights.

    And tbh, even if our tanks were crap, the OP asked what are the strengths/weaknesses of these two specs and I was just getting my point trough, if you don't have anything constructive to say other than bash our tanks that's your problem.

  14. #14
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    Re: 0/10/61 vs 12/0/59

    if yr tank sucks go 12/0/59.

  15. #15

    Re: 0/10/61 vs 12/0/59

    3 pts in subversion is great for crappy tanks
    Reject common sense to make the impossible possible!

  16. #16

    Re: 0/10/61 vs 12/0/59

    Quote Originally Posted by Wingwraith
    I was afraid of aggro issues with 0/10/61 as well, but it hasn't been a problem for me at all.
    Side note: DnD every CD? I hardly use DnD at all in Ulduar. Razorsacale is about all I can think of atm. Ulduar is definitely not an AoE zergfest like Naxx.
    I use DnD on the Thorim Arena Encounter and Hodir for baddies/npc's who get stuck in ice.

    Also on Auriya just before she casts the kitten army.

  17. #17

    Re: 0/10/61 vs 12/0/59

    can someone link the 0/10/61 build plz

  18. #18

    Re: 0/10/61 vs 12/0/59

    Quote Originally Posted by hagar4172
    can someone link the 0/10/61 build plz
    0/10/61

  19. #19

    Re: 0/10/61 vs 12/0/59

    Quote Originally Posted by Sendou
    I use DnD on the Thorim Arena Encounter and Hodir for baddies/npc's who get stuck in ice.

    Also on Auriya just before she casts the kitten army.
    nice you found 3 occasions now how many times did you use it in naxx?

  20. #20

    Re: 0/10/61 vs 12/0/59

    my "flavor" version of the 0/10/61 is 1/10/60

    don't see any point in taking ghoul frenzy, and shifted 2 points from imp unholy presence to necrosis, having that 8% is actually quite good, the full 3/3 25% aggro reduction is way more than we will ever need.

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