We should have one too, right laser chickens?
Spec:
Talent Calculator - Balance
If you need to apply the unglyphed version of IS, replace the IS glyph with the Starfall glyph.
There are 3 available talent points to spend with this base spec and you must fill them out based on what you need…
If you need Mana regen put one in OoC and 2 in intensity. There is also the option of removing two points from imp MF and filling out Moonglow. Yes moonglow is one of the worst mana regen talents, but giving up imp MF is barely noticeable in terms of DPS which makes it a good place to move points. If you need further mana regen you will remove points from iIS or CF to fill out the other mana regen talents. I would drop iIS first since the pushback from CF is very nice, but if you are having serious mana issues losing some haste would also help that.
If you do not need mana regen you must decide between Typhoon w/ Gale Winds and Brambles. Brambles is more single target DPS assuming your treants live, while if your guild is AE heavy the extra damage from Gale Winds and even the knockback from Typhoon (On fights like XT-002) are very nice (and yes, very situational). Pick the one that best suits your play style and your guilds play style.
Stats:
The hit cap with Heroic Presence (Alliance Only) is 236. Otherwise you need to have 263 hit rating to be capped. Since iFF applies the hit debuff (if no spriest is there) there is no use in gearing for that extra 3% to hit, so sitting at 10% (9 for ally) then adding in our 4% from talents and 3% from iFF/Misery this is all the hit you will need.
Once hit capped you want to focus to make sure and hit the haste soft cap, then focusing on spellpower and crit. Stat order would be something like this:
Hit cap --> Haste to 401 --> Spellpower --> Crit (to soft cap)--> Haste (over cap) --> Crit (over cap) --> Int --> Spirit
The crit soft cap, at some point with raid buffs and raid debuffs on a mob, at a certain level of crit you have a 100% chance to crit with starfire. At this point crit loses a little value (much as Haste loses value when the GCD caps wrath cast time at 1.0s). The haste soft cap is the same for everyone, but the crit cap depends on buffs/debuffs on the mob and how much Int you have. (Credit to Hamlet from <Juggernaut> US-Mal'Ganis) Using the formula [1575.5 - Int/3], assuming no 2t8 and all major debuffs are up on the mob (excluding the moonkin getting a Focus Magic buff), will give you the crit rating you need to cap it.
Follow this guideline to help you gem (assuming you have already hit the hit and hast caps), most sockets should be pure spellpower, if the socket bonus is worth it for a yellow slot use a Potent Ametrine ( if the bonus is +5 SP or more I use this gem to pick it up). For the meta you will need two blue gems so go with two Purified Twilight Opals for blue sockets and make sure to look for a good +SP bonus to use them on.
Enchants:
Head: 30 spellpower/20 crit (Kirin Tor revered)
Shoulders: 24 spellpower/15 crit (Sons of Hodir exalted)
Back - 23 haste
Chest - 10 stats
Wrists - 30 spellpower
Gloves - 28 spellpower
Leggings - 50 spellpower/20 spirit (spellpower/stam equivalent)*
Boots – Tuskaar’s Vitality
Weapon - 63 spellpower to a 1H, or 81 spellpower to a staff
*There are a few out there who will use stamina enchants on the legs for fights where you need a certain level of HP. This enchant is one of the cheapest places to pick up a little extra stam. You can also consider a few stam gems instead of the SP/Spi ones in blue sockets to get to the level. If you don’t need the extra HP for a specific encounter stick with the spellpower/spirit.
Consumables:
Flask of the Frost Wyrm and Fish Feast (or another 46 SP food). If you use a DPS increasing pot make sure you use a Speed potion as it is an increase over Wild Magic. Make sure you use it during an eclipse to get the most SFs in, with the increase crit chance. If possible combine it with a heroism/bloodlust for maximum SF spamminess.
Rotation:
The rotation is pretty simple to get the hang of, but mastering it can take some time. The first priority is to ensure iFF is applies to the mob, since the duration is 5 minutes applying this on the pull will cost you very little (if any DPS).
After that there is a system of DoT management and attempting to proc eclipse. About DoTs:
Insect Swarm and Moonfire need to be up as much as possible. Refresh them when they fall off unless it will cost you your last SF crit.
Personal opinion on clipping: Glyphed MF takes ~3 ticks to outweigh a regular MF. If you have to move and refreshing MF after it has had at least 3 ticks will lessen the chance you have to reapply it during an eclipse, refresh it. On Insect swarm, any time I have to move I refresh it after I use Typhoon. Mana is not an issue for me, and I would much rather have the DoTs rolling so I do not need to use eclipse time on refreshing them. I know you all probably want to scream that someone is advocating clipping DoTs, but unless someone can convince me what is so wrong with it I see no reason not to do it.
On Eclipse:
Start the fight (after DoTs) casting wrath and trying to proc a Lunar Eclipse. Hopefully you get a proc quick enough and can extend your MF duration so that you have to reapply it less. During the Lunar eclipse you will only be casting Starfire, so any one use haste trinkets or speed pots should be used at this time to attempt to get as many Starfires off during the extra crit chance. After LE you will have to cast Starfire until it crits again and a Solar Eclipse procs. During a solar eclipse you cast nothing but wrath (and DoTs as mentioned above). The rest of the fight will be a switch off between proccing eclipses and spamming one of our two nukes while trying to keep DoTs up. Yes, sometimes you don’t proc eclipse immediately, and sometimes you have to refresh DoTs without procing, it happens, deal with it.
On treants and starfall:
If you will only get 1 treant cast off save it for just before heroism (if treants come out after heroism is cast they will not get the buff, so they have to be cast before the heroism!) If you have time to get more than 1 treant cast off that will be more of a DPS gain than a single cast during heroism.
Use starfall on every CD, I usually start a fight with it if there is no good time for AE damage, and then use it on every CD after. It is a single target DPS gain using it, so there is no reason not to take this talent and as long as you are not in danger of pulling extra mobs, there is no reason not to use it on CD.
As a side note, make sure you get the SquawkandAwe addon (or some other timer that you prefer) for watching your DoTs and eclipse timers, it is a huge help and raiding without it is a mistake.