hit caps :
- 263 hit rating (+8%) for (melee/ranged) physical abilities
- 446 hit rating (+17%) for spell abilities
expertise soft cap :
- 214 expertise rating (26 expertise)
racial modifiers :
- Heroic Presence lowers the hit caps by 1% (to 7/16%, i.e. 230/419 hit rating), if a draenai is present in the group (party/raid)
- Mace Specialization lowers the expertise soft cap for dwarves that have a 1H/2H mace equipped to 173 expertise rating (21 expertise)
- Sword Specialization/Mace Specialization lowers the expertise soft cap for humans that have a 1H/2H sword/mace equipped to 190 expertise rating (23 expertise)
group debuffs :
physical hit cap affects :
- autoattacks
- seals*
- judgements
- strikes (CS/DS)
- prot-specific abilities (AS, ShoR, HotR)
- hammer of wrath
spell hit cap affects :
- exorcism
- holy wrath
- holy shock
- holy shield
- first tick of consecration (subsequent ticks cannot miss**)
expertise soft cap affects :
- autoattacks
- seals***
- strikes (CS/DS)
- hammer of the righteous
* SoV/SoCorr put a corresponding DoT (
Holy Vengeance/
Blood Corruption) on the target; whilst the application itself uses the physical hit table, the ticks of the said DoT effects use the spell hit table
** they can, however, be fully resisted (or absorbed)
*** ret-specific seals (SoM/SoB) can be parried or dodged, prot-specific seals (SoV/SoCorr) cannot
note on judgements (for the giggles) : they are heavily modded
melee abilities that...
A. have
non-physical damage components
B. work as
ranged physical abilities (they have an effective range greater than 5 yds, they cannot be parried or dodged)
C. work as
spell abilities (they cannot be cast while being silenced)