Thread: Expetise/Hit

  1. #1

    Expetise/Hit

    How much Expertise and Hit Rating do I need to cap? Sorry. : ???
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  2. #2

    Re: Expetise/Hit

    263 / 21 ? has it changed?
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  3. #3

    Re: Expetise/Hit

    I'm pretty sure it's 263/26 (230/26 if you are Ally and have a squid)
    Quote Originally Posted by Smoopie
    this change is to help players like you..... you know..night elf with tyrannical beheader...

    Azharok - Dalaran EU

  4. #4
    I am Murloc! DaGhostDS's Avatar
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    Re: Expetise/Hit

    Quote Originally Posted by Azharok
    I'm pretty sure it's 263/26 (230/26 if you are Ally and have a squid)
    230/23
    if you are human with a mace or sword and with a draenei

  5. #5

    Re: Expetise/Hit

    Quote Originally Posted by ElitehunterDS
    230/23
    if you are human with a mace or sword and with a draenei
    Bottom line is that OP did not specify which faction / race he plays, so we are unable to answer accurately to his question.
    Quote Originally Posted by Smoopie
    this change is to help players like you..... you know..night elf with tyrannical beheader...

    Azharok - Dalaran EU

  6. #6
    Martini
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    Re: Expetise/Hit

    Quote Originally Posted by tlitd
    hit caps :
    • 263 hit rating (+8%) for (melee/ranged) physical abilities
    • 446 hit rating (+17%) for spell abilities

    expertise soft cap :
    • 214 expertise rating (26 expertise)

    racial modifiers :
    • Heroic Presence lowers the hit caps by 1% (to 7/16%, i.e. 230/419 hit rating), if a draenai is present in the group (party/raid)
    • Mace Specialization lowers the expertise soft cap for dwarves that have a 1H/2H mace equipped to 173 expertise rating (21 expertise)
    • Sword Specialization/Mace Specialization lowers the expertise soft cap for humans that have a 1H/2H sword/mace equipped to 190 expertise rating (23 expertise)

    group debuffs :

    physical hit cap affects :
    - autoattacks
    - seals*
    - judgements
    - strikes (CS/DS)
    - prot-specific abilities (AS, ShoR, HotR)
    - hammer of wrath

    spell hit cap affects :
    - exorcism
    - holy wrath
    - holy shock
    - holy shield
    - first tick of consecration (subsequent ticks cannot miss**)

    expertise soft cap affects :
    - autoattacks
    - seals***
    - strikes (CS/DS)
    - hammer of the righteous


    * SoV/SoCorr put a corresponding DoT (Holy Vengeance/Blood Corruption) on the target; whilst the application itself uses the physical hit table, the ticks of the said DoT effects use the spell hit table
    ** they can, however, be fully resisted (or absorbed)
    *** ret-specific seals (SoM/SoB) can be parried or dodged, prot-specific seals (SoV/SoCorr) cannot


    note on judgements (for the giggles) : they are heavily modded melee abilities that...
    A. have non-physical damage components
    B. work as ranged physical abilities (they have an effective range greater than 5 yds, they cannot be parried or dodged)
    C. work as spell abilities (they cannot be cast while being silenced)
    That was way too much work put into a post for an OP that was too lazy to go look up the other 236872896789617 posts with the same question/answer.
    But good post though

  7. #7
    Pandaren Monk Swampmoose's Avatar
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    Re: Expetise/Hit

    Quote Originally Posted by Parium
    That was way too much work put into a post for an OP that was too lazy to go look up the other 236872896789617 posts with the same question/answer.
    But good post though
    QFT

    There are 25 threads with the same topic on the first and second pages alone.

  8. #8

    Re: Expetise/Hit

    Parium I liked your sig and tried to go to arena-armory.com where it looks like your sig was from and all of my security software (including, even, my browser itself) started freaking out because of malware java files (*.js files) that were embedded in the site and tried running on my computer. If that's really the site you got it from, your computer might have malware on it.

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