Fisrt of all the title should be "My idea to make ret less spiky while keeping their damage"
And also my gear isn't really good for pvp, just the handguards are Hateful and the trinket is lvl 70, so it makes 98 Resilence, but anyways i got hit like a fucking truck so letme explain what happened. (Average ilvl 200, 1 ring and 1 trinket aren't that lvl, also the chest and the cloack :P)
I was on wsg and died for the first time (in that battle) and went back to the GY, when i came back to life i mounted and go forward and engaged a paladin that was under attack of 3 hordes (or 4) and when i charged the paladin cast Divine Storm and it crits on me for 4k, its ok most DS crits on me for 4k but whit that single cast, some kind of Seal procced and crit for another 3,7k, that makes 7.7k in a single cooldown that also did damage on other 3 targets.
I forget the Ret name so i didn't armory him but he had 19k health, but maybe he had many AP so idk if he was on high damage gear or wasn't well geared but it anyways crited for alot of damage for a Melee-plate class in a single cooldown, whitout any pre req (I understand that dks can use a few cooldowns to maximize damage to 7-9k and thats quite OP for a heavy health-high resistance class)
So i know that PvE ret dps is fine now so it can't be lowered but maybe some kind of prevention of this "medium" cooldowns procs makin them so powerful may be put on ppm only to white attacks, making damage less spiky holding their dps, and reducing a little their burst.
But, i think that seals are alrdy on ppm (idk let me know if i am wrong)
What do you think?
EDIT
Changed 4k to 3,7k for a totla of 7,7k
Changed the part "i had 19k health", he had it :P