Any suggestions for healing PvE?
This is my current raid spec.
http://talent.mmo-champion.com/?pala...3&version=9947
Any suggestions for healing PvE?
This is my current raid spec.
http://talent.mmo-champion.com/?pala...3&version=9947
take the two points out of enlightened judgement and put them in conviction (ret)
http://talent.mmo-champion.com/?pala...3&version=9947
That's what I personally use.
As far as I see it , Divinity isn't worth the points that could be used in Crit modifier talents. In the end , almost all of it ends up in your overhealing.
I also prefer using glyph of SoW for 5% mana reduction and Divinity for a "free mana 9-10k mana pot" , I quite frankly find FoL glyph useless as I find FoL itself.
1/2 Pursuit because of movement fights in ulduar , and thus not wasting a boot enchant on tuskarr's vitality.
This.Originally Posted by Xern
Thanks for all the feedback
here is my current info if you have any tips plz feel free to say so. (be nice?
http://www.wowarmory.com/character-s...aenor&n=Logand
Less MP5, more Int and Crit/Haste
the helm enchant is pvp. Get something else (even a cheap one)Originally Posted by Logand
same with shoulders. grind hodir honored (very easy), or at least get shatt one.
Gem full int, or a mix of int / sp if flashing a lot. Stamina and mp5 aren't useful.
drop divinity for pursuit (move) / sanctity of battle (3% crit)
drop bow or aura for LoH (free mana pot / tank heal per 11 minutes)
use SS on tank. it will help when you are moving and not casting. Use zomgbuff to keep it up easily.
use glyph of mana, seal of mana, and steal a few melee hits on boss, you'll never go OOM.
http://eu.battle.net/wow/en/characte...fknight/simple
Can Heal, Tank, DPS, and go AFK like no other.
My personal raid specs:
51/2/18
http://talent.mmo-champion.com/?pala...0&version=9947
51/17/3
http://talent.mmo-champion.com/?pala...0&version=9947
(The second is for specific fights in Ulduar that benefit greatly from having multiple Divine Sacrifices.)
For gear, stack more haste. Haste / crit is preferrable, haste / mp5 is not either, but crit / mp5 is not something you should be looking for. But, don't listen to people who state that mp5 is worthless; they haven't done the actual math on it. Using real world numbers, mp5 generates just as much mana over the course of a fight as crit does per item point. (That is, 4 mp5 compared to 10 crit rating.) Crit is still preferrable for the extra throughput, but mp5 is hardly worthless.
I'm running a 51/20/0 "support" build right now. I'm enjoying it quite a bit.
51/0/20
Don't underestimate run speed, its effectively haste vs spell power
Also AM is helpful with the amount of resistable fights in Uld
I run both Improved because we only run 2 Pallys, obviously if you run 3 or 4 you can switch them into their appropriate fillers