break the mage out and shaman if you can... then DPS the boss... ignore the other npc
break the mage out and shaman if you can... then DPS the boss... ignore the other npc
It's just a game.
1 tank, 2 healers, rest dps, dont help priest in iceblock, dps stay always close to fire, when there is beam next to fire stay in it, also all try to stay in 2 camps (melee and range)
http://warcraftmovies.com/movieview.php?id=154265 <3 my 10man icc
Thats clearly a fair comparision of how melee and casters do on the fight when your casters have 70%+ uptime of Storm Power and melee have 0-1% uptime...Originally Posted by det
My 10-man's last run at Hodir took us 2 mins, 21 seconds.
Raid comp:
Unholy DK
Ret Pally
Combat Rogue (me)
Enhance Shammy
Prot Warrior
Marks Hunter
Shaddow Priest
Fire Mage
Balance Druid
Resto Druid
Now, our resto druid is insane and manages to solo heal this fight with some help from the ret pally and shaman totem.
The rogue (me), the priest, the hunter, and the paladin all scored about the same on DPS, right around 9k, while the rest fell in the 7-8k range.
Basically, we break out the mage NPC, then shaman. The druid and priest are freed by the mage's attack and incidental damage.
The raid stays close together so that lightning buffs can be passed around quickly, focus is made to stand in the moonlights, and effort is made to avoid the falling ice chunks, while the ranged all seek to find a moonlight next to a fire, something that happened often during this attempt.
It's important that the tank has very good threat generation, obviously, so he should be a priority for receiving the lightning buff, and MDs/Tricks should be used on every cooldown, as well as all threat dumping abilities of the raid.
In our case, the SPriest had to hold back a lot to avoid going over threat, hence why he wasn't top DPS, sadly.
As others have said, the main thing is to stack as much buff as you can.
The one thing that hasn't been mentioned is an an add-on call PowerAuras. This addon basically shows you in graphical context when you get a buff, and is customizable. Thus it can show you when you get the storm cloud buff. Most times, at least for me, with the fight the way it is, it was hard to know when I got the buff and as thus when exactly to jump in a light. Taking the time to go through my buff bar to find out if I did with the 10-15+ buffs on the bar is timing consuming. Sure it might only take 5 secs, or whatever, but that's time that should be spent dpsing, especially in hardmode.
This add-on drastically increased my dps and stormcloud uptime significantly.
Your excessive, and seemingly, random use, of, commas, confuses,,,, me.Originally Posted by Yagamoth
,
If you have ranged, yes. However, in our 10 man, we run Hodir 10 man with 3 healers, 1 tank, and 5 melee DPS, and 1 Hunter, and never fail to do hard mode. Granted, we only USE 3 healers because none of them really like to DPS all that much and have 2 healing specs, but I digress. The Hunter's always low because 9/10 she's the one that gets Storm Cloud and just runs to the melee to give it to them. We usually kill him with highest melee DPS around 10.9 and lowest near 8K~. It would more than likely be even higher if we actually had a Shaman in the 10 man crew.Originally Posted by gaymer77
Just because casters get more out of the buffs doesn't mean they're the only ones that can get this kill. In 25 man? More than likely yes, but not in 10 man.