A lot of you may already have heard rumors about 40-man raid dungeons returning to WoW and I'm here to sum up few of those rumors.
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Originally Posted by Boubouille
Now this might indicate numerous things or pretty much nothing at all. It might be a new 40man Battleground for the next expansion or it might indeed indicate a possibility to play 3rd variation of dungeon difficulties, the so called "Epic" difficulty.
I personally like this idea a lot, but I also doubt it a little. Lately Blizzard has dedicated its time more and more on "a brand new franchise" - The next big MMO and even though WoW and this "new MMO" have a whole different teams working on them, some of the best game designers have been relocated on developing "the new franchise". Now I'm not saying blizzard is running out of staff when it comes to WoW developing team, but what i am saying is: "Why would they put so much time and effort on remaking something that was already removed in past, now that they even seem to struggle with a lot of easier things?"
/script SetDungeonDifficulty(3);
It will set ur dungeon difficulty to Epic, you can't enter any dungeons this way though, because it will say that there is no Epic mode available for that instance.
Now this feature has been there for ages, but I though it would be worth to mention. This quote from MMOwned hints that Blizzard may have been planning this 40man difficulty way longer than most of us though. Does this post confirm anything though? - Hardly.I think it's just something Blizzard though they might implement in game later.
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Here's a few things how I think reviving of 40man raids will affect to the game:
Bad Effects:
- Possibly more players in instances at one time => Causing more lag and realm stability issues...
- Making raiding more complex and a lot more organized approach is most likely needed
- To compete for 40man loot (The best gear available) guilds must grow bigger causing:
- Large guilds to bloat
- Medium guilds to fade away
- Small guilds to become unable to grow that much bigger
- Affects to PvP => Even better items against loot from PvP
- "Fail Factor" rises => More players in raids gives more room for individual failures
- Low populated realms will suffer and more character transfers will occur
- Putting a 40man raid together will cause guild leaders bang their head on a wall
- Constructing bunch of working boss fights for 40man difficulty will demand miracles from Blizzard
Good Effects:
- Nothing says EPIC more than massive Old school 40man fight
- Raids being more complex might give a friendly boost to most hardcore guilds
- Gives PvE players something New and something Old in one package
- Gives boss fights a lot more variation making them more interesting and fun
- Might create a bunch of new outdoor PvP areas and Battlefields in front of instance areas (Blackrock Mountain, Silithus)
- Now who wouldn't like a piece of Old school gaming coming back in game?
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I'd like to sum it up with this video: "How to coordinate and manage a 40man raid perfectly"