I've done a large amount of changes to ShockAndAwe over last couple of days the full change list is...
Version 5.00
Expanded priorities to have 16 options
Renamed all occurrences of Wind Shock to Wind Shear
Added red border to interrupt frame if Wind Shear on cooldown - thanks to Naxino of EU Khadgar for assisting testing
Added LL_QE to priority options - Lava Lash if Totem of Quaking Earth hasn't procced
Added option to show cooldown "clock" on priority frame - excellent suggestion by Aramis on MMO-Champion forums
Recommend turning GCD bar off and using cooldown clock and setting priority cooldown time to 0.5 seconds up from 0.25
Fixed incorrect speed export to EnhSim
Added check for missing Priority in case priority list gets corrupted
Moved default location of priority frame to avoid icon overlaps
Added optional Flameshock dot bar
Fixed priority when target changing
Please note that with the huge changes behind the scenes I did its possible I screwed up something. Everything seemed to work on my target dummies test but having thousands of users test it is always better. Also note my Recommendation to turn the GCD bar off and use the new cooldown clock and set priority cooldown time to 0.5 seconds up from 0.25
[edit]
Minor bug fixes inevitable after a big update
Version 5.01
Made Flameshot dot an independent bar and put it above stormstrike
Shortened WF messages output to Scrolling Combat Text
Turning off Purge or Interrupt frames now actually hides the frame
Added belt and braces check for Flameshock and Stormstike buffs being players and no one elses
Fixed bug where priority frame was disappearing if ANYONE in party went into a vehicle during a fight.
Now correctly disappears if PLAYER enters vehicle (as you can't use your own abilities in vehicle)