So, initially, Blizzard made a great April Fool's day joke with the Bard... but while it seemed ridiculous at the time, it wasn't without potential.
Let's consider for a moment the drums that leather workers can make. Use this concept as the basis - your item would be a basic instrument, and just with black-smithing or engineering, you could eventually branch out to either drums or string/woodwind (depending how fancy it gets if developed) with each having a specialty.
In warfare it wasn't odd to see a musician on the field of battle, playing and inspiring his forces.
Something with drums (like now) might play an inspirational beat that buffs stats.
String/Woodwind players might play a particular song that they wrote after completing some great feat that would give an effect. For example, let's say someone just downed Onyxia. She would then drop a "song" that the bard would "learn" (essentially, he would be making a song about taking down Onyxia) that might increase either stats or crit or general ability against dragonkin or something that wouldn't be stat based like health/mana regen or haste.
It would require some retooling of the drums but similar in nature. Some ideas might be:
- Song of the Relentless - increase health regeneration by X for Y secs.
- Anthem of Conquest - a heroism-type affect for groups w/o a Shaman, gives exhaustion
- Melody of the Archmage - a buff that increases the primary stats of spellcasters (Spirit/Intellect)
- Melody of the Combatant - a buff that increases the primary stats of melee/phys damage (Strength/Stam/Agility/Block
- Aria of Anguish - reduce opponents strength by X and increase cast time by Y
Anyways, it's a rather rough idea. It seems like it would add a bunch of extra buttons on your bar for a profession, but not necessarily. Mostly the bard would be working to upgrade his instrument much like enchanters do with their rods, but they would also be making songs and selling them. Then prior to battle, the bard would play the song and the party members would click on it (like a fish feast) and get the buff. For the offensive ones, during combat the bard would right click his instrument to open a menu with all the songs he has available to play. The songs bought would be one time use (like how it might take you years to master Beethoven, well, a week in between raids isn't enough time to master the song yourself, so the other player would "play through you" thus you not being able to recollect the song after you've played it. It explains the consumable aspect of the profession.), but if you "looted the song" off of Onyxia, that becomes a song "you created" and thus can play over and over again or can scribble down and sell for one time uses.
Songs would essentially drop off of bosses, but could also come from completing certain achievements or a quest line, or even exploration. But you might think - well, if everyone downs Onyxia and gets the song, then there's no point in selling since non-bards couldn't use the item. True. But then again, you don't need to be an alchemist to drink a potion, and perhaps as long as you have an instrument you'd be able to play the song that you bought (not sure yet how to work around this, ideas would be appreciated). But along with upgrading your instrument, it would also require maintenance, so after, for example, 10 songs, your lyre or guitar might require new strings or your drums might require a new leather covering.
It's still a WIP, but what are your thoughts?