Originally Posted by
Beefeatêr
I've only tanked this in 10m but have a couple things to say.
If you're healers are having a problem keeping the tanks up during the 2nd inhale phase, there are 1 of 2 or even a combo of these happening:
- 1. Tanks are not geared enough to tank this encounter yet, or
- 2. Healers are not geared enough to keep the tanks up.
Yes, second inhale is 60% damage and 60%+ speed, but at this point there is very limited raid damage going on that two, or even one healer might be able to manage solo. Depending on your raid composition, this means (which might be overkill) you can have anywhere from 3 to 5 healers focusing on the tank(s).
What I am trying to get to is that using any CD during the second inhale should be avoided considering the fact the 3rd inhale is almost double the damage at double the speed, inherently almost quadrupeling the damage Festergut deals. I believe saving CDs for 3rd inhale phase has to be the priority.
Deciding what spec to be on this boss is a little tricky. There are many key things that make each spec viable (blood vs frost). Don't want to even consider UH as being a tank spec since DK was released.
- Blood:
- VB - increasing health and healing done to the DK (glyphed lasting 15 secs)
- Death Strike - while mostly overhealing when used, can be clutch in certain situations
- Mark of Blood - A talent many seem to skip over, but imo could be very useful for this encounter.
- Frost:
- UA – a very solid CD increasing armor and strength (in turn increasing parry)
- IBF – A longer CD as frost, but all specs obviously have this CD.
Now, this may just be a useless wall of text, but I believe blood would be the strongest tanking spec for this encounter. Not because it has more CDs, but because of the nature of ICC in general. With the straight 20% dodge nerf, tanking stat priorities have shifted a bit. ATM it seems to be Effective Health > Armor > Parry > Dodge, with of course Dodge not being a useless stat.
Oh, and one more thing with Festergut, the debuff he gives to the tanks stacks to 10 and then they explode. But, with how slow the debuff actually stacks, both tanks can stack it up to 9 and the second can taunt off. There is no reason for the tanks to explode on this encounter. To those that have been using this strat, genius; to those that haven’t, try it out.