And obviously everything is going to stay the same in Cataclysm, right?Originally Posted by wooshiewooI shall explain to you how haste works and then you can judge for yourself -
White hits (melee) - Decreases the white attack swing timer so that the time between each swing is shortened, thus providing more dps. White attacks are unaffected by lag and receive full haste benefit all of the time you stand close to the boss. Haste on white attacks is a passive bonus that is not prone to user error.
Channelled and cast times (caster) - Does not decreases the time between attacks (unlike melee haste), but rather decreases the time it takes to cast or channel a spell. Since the time between casted attacks is 100% user dependant and therefore affected by lag, haste for casters does not provide full bonus all of the time. It is not passive, prone to user error and is valued a heck of a lot less in lag period.
DoT's - Completely unaffected by haste. Only SOME dots if glyphed will benefit from haste. Rest of the dots receive no haste benefit at all.
Proposed changes - The time between melee yellow attacks is decreased.
This is exponentially unfair towards casters because haste passively affects white hits which recieve full benefit and user error and lag have no affect on the white attacks. Yellow attacks are instant damage, whereas casted attacks have to wait xx seconds before the damage lands.
So if this change happens in Cata we have -
Melee - Receive 100% benefit from a passively working haste buff on white attacks, and full haste benefit on instant damaging attacks that will only minorly be affected by lag, and almost no impact on user error if they mash there buttons.
Casters - Receive 100% benefit from haste WHILST CASTING, no benefit whatsover whilst moving, and some damage attacked (DOTS) receiving no benefit whatsoever from haste.
THAT is why it is unfair.